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Remove unnecessary assignments

Co-authored-by: A Thousand Ships <[email protected]>
Wilson E. Alvarez 1 år sedan
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80fb8db31f

+ 5 - 9
core/object/object.cpp

@@ -1347,12 +1347,10 @@ Error Object::connect(const StringName &p_signal, const Callable &p_callable, ui
 		s = &signal_map[p_signal];
 	}
 
-	Callable target = p_callable;
-
 	//compare with the base callable, so binds can be ignored
-	if (s->slot_map.has(*target.get_base_comparator())) {
+	if (s->slot_map.has(*p_callable.get_base_comparator())) {
 		if (p_flags & CONNECT_REFERENCE_COUNTED) {
-			s->slot_map[*target.get_base_comparator()].reference_count++;
+			s->slot_map[*p_callable.get_base_comparator()].reference_count++;
 			return OK;
 		} else {
 			ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Signal '" + p_signal + "' is already connected to given callable '" + p_callable + "' in that object.");
@@ -1364,7 +1362,7 @@ Error Object::connect(const StringName &p_signal, const Callable &p_callable, ui
 	SignalData::Slot slot;
 
 	Connection conn;
-	conn.callable = target;
+	conn.callable = p_callable;
 	conn.signal = ::Signal(this, p_signal);
 	conn.flags = p_flags;
 	slot.conn = conn;
@@ -1376,7 +1374,7 @@ Error Object::connect(const StringName &p_signal, const Callable &p_callable, ui
 	}
 
 	//use callable version as key, so binds can be ignored
-	s->slot_map[*target.get_base_comparator()] = slot;
+	s->slot_map[*p_callable.get_base_comparator()] = slot;
 
 	return OK;
 }
@@ -1397,9 +1395,7 @@ bool Object::is_connected(const StringName &p_signal, const Callable &p_callable
 		ERR_FAIL_V_MSG(false, "Nonexistent signal: " + p_signal + ".");
 	}
 
-	Callable target = p_callable;
-
-	return s->slot_map.has(*target.get_base_comparator());
+	return s->slot_map.has(*p_callable.get_base_comparator());
 }
 
 void Object::disconnect(const StringName &p_signal, const Callable &p_callable) {

+ 2 - 4
editor/animation_track_editor_plugins.cpp

@@ -973,8 +973,7 @@ bool AnimationTrackEditTypeAudio::can_drop_data(const Point2 &p_point, const Var
 			Vector<String> files = drag_data["files"];
 
 			if (files.size() == 1) {
-				String file = files[0];
-				Ref<AudioStream> res = ResourceLoader::load(file);
+				Ref<AudioStream> res = ResourceLoader::load(files[0]);
 				if (res.is_valid()) {
 					return true;
 				}
@@ -995,8 +994,7 @@ void AnimationTrackEditTypeAudio::drop_data(const Point2 &p_point, const Variant
 			Vector<String> files = drag_data["files"];
 
 			if (files.size() == 1) {
-				String file = files[0];
-				stream = ResourceLoader::load(file);
+				stream = ResourceLoader::load(files[0]);
 			}
 		}
 

+ 2 - 4
editor/editor_resource_picker.cpp

@@ -661,8 +661,7 @@ bool EditorResourcePicker::_is_drop_valid(const Dictionary &p_drag_data) const {
 
 		// TODO: Extract the typename of the dropped filepath's resource in a more performant way, without fully loading it.
 		if (files.size() == 1) {
-			String file = files[0];
-			res = ResourceLoader::load(file);
+			res = ResourceLoader::load(files[0]);
 		}
 	}
 
@@ -727,8 +726,7 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_
 		Vector<String> files = drag_data["files"];
 
 		if (files.size() == 1) {
-			String file = files[0];
-			dropped_resource = ResourceLoader::load(file);
+			dropped_resource = ResourceLoader::load(files[0]);
 		}
 	}
 

+ 1 - 2
editor/gui/scene_tree_editor.cpp

@@ -1326,8 +1326,7 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
 
 		bool scene_drop = true;
 		for (int i = 0; i < files.size(); i++) {
-			String file = files[i];
-			String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
+			String ftype = EditorFileSystem::get_singleton()->get_file_type(files[i]);
 			if (ftype != "PackedScene") {
 				scene_drop = false;
 				break;

+ 1 - 2
editor/plugins/canvas_item_editor_plugin.cpp

@@ -5613,8 +5613,7 @@ void CanvasItemEditorViewport::_on_change_type_closed() {
 void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) const {
 	bool add_preview = false;
 	for (int i = 0; i < files.size(); i++) {
-		String path = files[i];
-		Ref<Resource> res = ResourceLoader::load(path);
+		Ref<Resource> res = ResourceLoader::load(files[i]);
 		ERR_FAIL_COND(res.is_null());
 		Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
 		Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));

+ 1 - 2
editor/plugins/node_3d_editor_plugin.cpp

@@ -4154,8 +4154,7 @@ Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const {
 void Node3DEditorViewport::_create_preview_node(const Vector<String> &files) const {
 	bool add_preview = false;
 	for (int i = 0; i < files.size(); i++) {
-		String path = files[i];
-		Ref<Resource> res = ResourceLoader::load(path);
+		Ref<Resource> res = ResourceLoader::load(files[i]);
 		ERR_CONTINUE(res.is_null());
 		Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
 		Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));

+ 1 - 2
editor/plugins/tiles/tile_set_editor.cpp

@@ -86,8 +86,7 @@ bool TileSetEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_da
 			}
 
 			for (int i = 0; i < files.size(); i++) {
-				String file = files[i];
-				String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
+				String ftype = EditorFileSystem::get_singleton()->get_file_type(files[i]);
 
 				if (!ClassDB::is_parent_class(ftype, "Texture2D")) {
 					return false;

+ 1 - 2
editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp

@@ -479,8 +479,7 @@ bool TileSetScenesCollectionSourceEditor::_can_drop_data_fw(const Point2 &p_poin
 			}
 
 			for (int i = 0; i < files.size(); i++) {
-				String file = files[i];
-				String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
+				String ftype = EditorFileSystem::get_singleton()->get_file_type(files[i]);
 
 				if (!ClassDB::is_parent_class(ftype, "PackedScene")) {
 					return false;

+ 3 - 5
editor/plugins/visual_shader_editor_plugin.cpp

@@ -4826,16 +4826,14 @@ void VisualShaderEditor::_varying_create() {
 	add_varying_dialog->hide();
 }
 
-void VisualShaderEditor::_varying_name_changed(const String &p_text) {
-	String name = p_text;
-
-	if (!name.is_valid_identifier()) {
+void VisualShaderEditor::_varying_name_changed(const String &p_name) {
+	if (!p_name.is_valid_identifier()) {
 		varying_error_label->show();
 		varying_error_label->set_text(TTR("Invalid name for varying."));
 		add_varying_dialog->get_ok_button()->set_disabled(true);
 		return;
 	}
-	if (visual_shader->has_varying(name)) {
+	if (visual_shader->has_varying(p_name)) {
 		varying_error_label->show();
 		varying_error_label->set_text(TTR("Varying with that name is already exist."));
 		add_varying_dialog->get_ok_button()->set_disabled(true);

+ 1 - 1
editor/plugins/visual_shader_editor_plugin.h

@@ -491,7 +491,7 @@ class VisualShaderEditor : public VBoxContainer {
 	void _member_cancel();
 
 	void _varying_create();
-	void _varying_name_changed(const String &p_text);
+	void _varying_name_changed(const String &p_name);
 	void _varying_deleted();
 	void _varying_selected();
 	void _varying_unselected();

+ 1 - 2
modules/gdscript/gdscript.cpp

@@ -1117,8 +1117,7 @@ GDScript *GDScript::find_class(const String &p_qualified_name) {
 
 	// Starts at index 1 because index 0 was handled above.
 	for (int i = 1; result != nullptr && i < class_names.size(); i++) {
-		String current_name = class_names[i];
-		if (HashMap<StringName, Ref<GDScript>>::Iterator E = result->subclasses.find(current_name)) {
+		if (HashMap<StringName, Ref<GDScript>>::Iterator E = result->subclasses.find(class_names[i])) {
 			result = E->value.ptr();
 		} else {
 			// Couldn't find inner class.

+ 2 - 3
modules/gdscript/language_server/gdscript_text_document.cpp

@@ -315,9 +315,8 @@ Dictionary GDScriptTextDocument::resolve(const Dictionary &p_params) {
 		Vector<String> param_symbols = query.split(SYMBOL_SEPERATOR, false);
 
 		if (param_symbols.size() >= 2) {
-			String class_ = param_symbols[0];
-			StringName class_name = class_;
-			String member_name = param_symbols[param_symbols.size() - 1];
+			StringName class_name = param_symbols[0];
+			const String &member_name = param_symbols[param_symbols.size() - 1];
 			String inner_class_name;
 			if (param_symbols.size() >= 3) {
 				inner_class_name = param_symbols[1];

+ 1 - 2
platform/ios/export/export_plugin.cpp

@@ -893,8 +893,7 @@ Error EditorExportPlatformIOS::_walk_dir_recursive(Ref<DirAccess> &p_da, FileHan
 	p_da->list_dir_end();
 
 	for (int i = 0; i < dirs.size(); ++i) {
-		String dir = dirs[i];
-		p_da->change_dir(dir);
+		p_da->change_dir(dirs[i]);
 		Error err = _walk_dir_recursive(p_da, p_handler, p_userdata);
 		p_da->change_dir("..");
 		if (err) {

+ 2 - 4
scene/gui/rich_text_label.cpp

@@ -6331,11 +6331,9 @@ Ref<RichTextEffect> RichTextLabel::_get_custom_effect_by_code(String p_bbcode_id
 Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressions) {
 	Dictionary d;
 	for (int i = 0; i < p_expressions.size(); i++) {
-		String expression = p_expressions[i];
-
 		Array a;
-		Vector<String> parts = expression.split("=", true);
-		String key = parts[0];
+		Vector<String> parts = p_expressions[i].split("=", true);
+		const String &key = parts[0];
 		if (parts.size() != 2) {
 			return d;
 		}

+ 2 - 2
scene/gui/tab_bar.cpp

@@ -1664,7 +1664,7 @@ bool TabBar::_set(const StringName &p_name, const Variant &p_value) {
 		} else if (property == "icon") {
 			set_tab_icon(tab_index, p_value);
 			return true;
-		} else if (components[1] == "disabled") {
+		} else if (property == "disabled") {
 			set_tab_disabled(tab_index, p_value);
 			return true;
 		}
@@ -1683,7 +1683,7 @@ bool TabBar::_get(const StringName &p_name, Variant &r_ret) const {
 		} else if (property == "icon") {
 			r_ret = get_tab_icon(tab_index);
 			return true;
-		} else if (components[1] == "disabled") {
+		} else if (property == "disabled") {
 			r_ret = is_tab_disabled(tab_index);
 			return true;
 		}

+ 1 - 2
scene/gui/text_edit.cpp

@@ -5314,8 +5314,7 @@ int TextEdit::get_line_wrap_index_at_column(int p_line, int p_column) const {
 	Vector<String> lines = get_line_wrapped_text(p_line);
 	for (int i = 0; i < lines.size(); i++) {
 		wrap_index = i;
-		String s = lines[wrap_index];
-		col += s.length();
+		col += lines[wrap_index].length();
 		if (col > p_column) {
 			break;
 		}

+ 2 - 3
scene/main/resource_preloader.cpp

@@ -40,12 +40,11 @@ void ResourcePreloader::_set_resources(const Array &p_data) {
 	ERR_FAIL_COND(names.size() != resdata.size());
 
 	for (int i = 0; i < resdata.size(); i++) {
-		String name = names[i];
 		Ref<Resource> resource = resdata[i];
 		ERR_CONTINUE(!resource.is_valid());
-		resources[name] = resource;
+		resources[names[i]] = resource;
 
-		//add_resource(name,resource);
+		//add_resource(names[i],resource);
 	}
 }
 

+ 1 - 2
scene/resources/resource_format_text.cpp

@@ -973,8 +973,7 @@ Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String
 			}
 
 			if (p_map.has(path)) {
-				String np = p_map[path];
-				path = np;
+				path = p_map[path];
 			}
 
 			if (relative) {

+ 1 - 3
servers/rendering/renderer_canvas_cull.cpp

@@ -1396,14 +1396,12 @@ void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector
 	ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
 	ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
 
-	Vector<int> indices = p_indices;
-
 	Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
 	ERR_FAIL_NULL(polygon);
 
 	polygon->texture = p_texture;
 
-	polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
+	polygon->polygon.create(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights);
 
 	polygon->primitive = RS::PRIMITIVE_TRIANGLES;
 }