Fixed a bug within sprite.cpp that caused a nan value to appear
@@ -315,6 +315,9 @@ bool Sprite::is_pixel_opaque(const Point2 &p_point) const {
if (texture.is_null())
return false;
+ if (texture->get_size().width == 0 || texture->get_size().height == 0)
+ return false;
+
Rect2 src_rect, dst_rect;
bool filter_clip;
_get_rects(src_rect, dst_rect, filter_clip);