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Fix build logger unable to handle an event without an associated file

RedOrbweaver 1 年之前
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81799b8fa3
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs

+ 2 - 2
modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs

@@ -86,7 +86,7 @@ namespace GodotTools.BuildLogger
 
             WriteLine(line);
 
-            string errorLine = $@"error,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber}," +
+            string errorLine = $@"error,{e.File?.CsvEscape() ?? string.Empty},{e.LineNumber},{e.ColumnNumber}," +
                                $"{e.Code?.CsvEscape() ?? string.Empty},{e.Message.CsvEscape()}," +
                                $"{e.ProjectFile?.CsvEscape() ?? string.Empty}";
             _issuesStreamWriter.WriteLine(errorLine);
@@ -101,7 +101,7 @@ namespace GodotTools.BuildLogger
 
             WriteLine(line);
 
-            string warningLine = $@"warning,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber}," +
+            string warningLine = $@"warning,{e.File?.CsvEscape() ?? string.Empty},{e.LineNumber},{e.ColumnNumber}," +
                                  $"{e.Code?.CsvEscape() ?? string.Empty},{e.Message.CsvEscape()}," +
                                  $"{e.ProjectFile?.CsvEscape() ?? string.Empty}";
             _issuesStreamWriter.WriteLine(warningLine);