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@@ -1966,13 +1966,9 @@ void MaterialStorage::global_shader_parameters_load_settings(bool p_load_texture
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Variant value = d["value"];
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Variant value = d["value"];
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if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
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if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
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- //textire
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- if (!p_load_textures) {
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- continue;
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- }
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-
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String path = value;
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String path = value;
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- if (path.is_empty()) {
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+ // Don't load the textures, but still add the parameter so shaders compile correctly while loading.
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+ if (!p_load_textures || path.is_empty()) {
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value = RID();
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value = RID();
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} else {
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} else {
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Ref<Resource> resource = ResourceLoader::load(path);
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Ref<Resource> resource = ResourceLoader::load(path);
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