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@@ -1,8 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNode" inherits="Resource" category="Core" version="3.1">
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<brief_description>
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+ Base resource for [AnimationTree] nodes.
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</brief_description>
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<description>
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+ Base resource for [AnimationTree] nodes. In general it's not used directly but you can create custom ones with custom blending formulas.
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+ Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead.
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</description>
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<tutorials>
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</tutorials>
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@@ -15,6 +18,7 @@
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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+ Add an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree]
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</description>
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</method>
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<method name="blend_animation">
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@@ -31,6 +35,7 @@
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<argument index="4" name="blend" type="float">
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</argument>
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<description>
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+ Blend an animation by "blend" amount (name must be valid in the linked [AnimationPlayer]). A time and delta mas be passed, as well as whether seek happened.
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</description>
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</method>
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<method name="blend_input">
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@@ -49,6 +54,7 @@
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<argument index="5" name="optimize" type="bool" default="true">
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</argument>
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<description>
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+ Blend an input. This is only useful for nodes created for an AnimationBlendTree. Time is a delta, unless "seek" is true, in which case it is absolute. A filter mode may be optionally passed.
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</description>
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</method>
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<method name="blend_node">
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@@ -69,18 +75,37 @@
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<argument index="6" name="optimize" type="bool" default="true">
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</argument>
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<description>
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+ Blend another animaiton node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.
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</description>
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</method>
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<method name="get_caption" qualifiers="virtual">
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<return type="String">
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</return>
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<description>
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+ Get the text caption for this node (used by some editors)
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+ </description>
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+ </method>
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+ <method name="get_child_by_name" qualifiers="virtual">
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+ <return type="Object">
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+ </return>
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+ <argument index="0" name="name" type="String">
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+ </argument>
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+ <description>
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+ Get the a child node by index (used by editors inheriting from [AnimationRootNode]).
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+ </description>
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+ </method>
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+ <method name="get_child_nodes" qualifiers="virtual">
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+ <return type="Dictionary">
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+ </return>
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+ <description>
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+ Get all children nodes, in order as a name:node dictionary. Only useful when inheriting [AnimationRootNode].
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</description>
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</method>
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<method name="get_input_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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+ Amount of inputs in this node, only useful for nodes that go into [AnimationBlendTree].
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</description>
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</method>
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<method name="get_input_name">
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@@ -89,6 +114,7 @@
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<argument index="0" name="input" type="int">
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</argument>
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<description>
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+ Get the name of an input by index.
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</description>
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</method>
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<method name="get_parameter" qualifiers="const">
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@@ -97,12 +123,31 @@
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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+ Get the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
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+ </description>
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+ </method>
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+ <method name="get_parameter_default_value" qualifiers="virtual">
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+ <return type="Variant">
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+ </return>
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+ <argument index="0" name="name" type="String">
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+ </argument>
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+ <description>
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+ Get the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
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+ </description>
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+ </method>
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+ <method name="get_parameter_list" qualifiers="virtual">
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+ <return type="Array">
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+ </return>
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+ <description>
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+ Get the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
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+ Format is similar to [Object.get_property_list]
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</description>
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</method>
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<method name="has_filter" qualifiers="virtual">
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<return type="String">
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</return>
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<description>
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+ Return true whether you want the blend tree editor to display filter editing on this node.
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</description>
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</method>
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<method name="is_path_filtered" qualifiers="const">
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@@ -111,6 +156,7 @@
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<argument index="0" name="path" type="NodePath">
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</argument>
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<description>
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+ Return true wether a given path is filtered.
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</description>
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</method>
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<method name="process" qualifiers="virtual">
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@@ -121,6 +167,10 @@
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<argument index="1" name="seek" type="bool">
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</argument>
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<description>
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+ Called when a custom node is processed. The argument "time" is relative, unless "seek" is true (in which case it is absolute).
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+ Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions.
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+ You can also use [method get_parameter] and [method set_parameter] to modify local memory.
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+ This function returns the time left for the current animation to finish (if unsure, just pass the value from the main blend being called).
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</description>
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</method>
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<method name="remove_input">
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@@ -129,6 +179,7 @@
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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+ Remove an input, call this only when inactive.
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</description>
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</method>
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<method name="set_filter_path">
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@@ -139,6 +190,7 @@
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<argument index="1" name="enable" type="bool">
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</argument>
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<description>
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+ Add/Remove a path for the filter.
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</description>
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</method>
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<method name="set_parameter">
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@@ -149,16 +201,19 @@
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<argument index="1" name="value" type="Variant">
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</argument>
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<description>
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+ Set a custom parameter. These are used as local storage, because resources can be reused across the tree or scenes.
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</description>
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</method>
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</methods>
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<members>
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<member name="filter_enabled" type="bool" setter="set_filter_enabled" getter="is_filter_enabled">
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+ Return whether filtering is enabled.
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</member>
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</members>
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<signals>
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<signal name="removed_from_graph">
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<description>
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+ Called when the node was removed from the graph.
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</description>
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</signal>
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<signal name="tree_changed">
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@@ -168,12 +223,16 @@
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</signals>
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<constants>
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<constant name="FILTER_IGNORE" value="0" enum="FilterAction">
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+ Do not use filtering.
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</constant>
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<constant name="FILTER_PASS" value="1" enum="FilterAction">
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+ Paths matching the filter will be allowed to pass.
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</constant>
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<constant name="FILTER_STOP" value="2" enum="FilterAction">
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+ Paths matching the filter will be discarded.
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</constant>
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<constant name="FILTER_BLEND" value="3" enum="FilterAction">
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+ Paths matching the filter will be blended (by the blend value).
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</constant>
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</constants>
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</class>
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