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Define normal_attrib when not using octahedral compression in GLES3

clayjohn 4 年之前
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81dc6a7688
共有 1 个文件被更改,包括 2 次插入0 次删除
  1. 2 0
      drivers/gles3/shaders/scene.glsl

+ 2 - 0
drivers/gles3/shaders/scene.glsl

@@ -27,6 +27,8 @@ layout(location = 0) in highp vec4 vertex_attrib;
 /* clang-format on */
 #ifdef ENABLE_OCTAHEDRAL_COMPRESSION
 layout(location = 1) in vec4 normal_tangent_attrib;
+#else
+layout(location = 1) in vec3 normal_attrib;
 #endif
 #if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
 #ifdef ENABLE_OCTAHEDRAL_COMPRESSION