C#: Remove unused `Transform2D.ScaleBasis` method
@@ -320,14 +320,6 @@ namespace Godot
return copy;
}
- private void ScaleBasis(Vector2 scale)
- {
- x.x *= scale.x;
- x.y *= scale.y;
- y.x *= scale.x;
- y.y *= scale.y;
- }
-
private real_t Tdotx(Vector2 with)
{
return (this[0, 0] * with[0]) + (this[1, 0] * with[1]);