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@@ -5,13 +5,27 @@ Import("env_modules")
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env_minimp3 = env_modules.Clone()
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+# Thirdparty source files
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+
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+thirdparty_obj = []
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+
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thirdparty_dir = "#thirdparty/minimp3/"
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+thirdparty_sources = [thirdparty_dir + "minimp3_ex.cpp"]
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+
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+env_minimp3.Prepend(CPPPATH=[thirdparty_dir])
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+
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+env_thirdparty = env_minimp3.Clone()
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+env_thirdparty.disable_warnings()
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+env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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+env.modules_sources += thirdparty_obj
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-# Treat minimp3 headers as system headers to avoid raising warnings. Not supported on MSVC.
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-if not env.msvc:
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- env_minimp3.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
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-else:
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- env_minimp3.Prepend(CPPPATH=[thirdparty_dir])
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# Godot source files
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-env_minimp3.add_source_files(env.modules_sources, "*.cpp")
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+
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+module_obj = []
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+
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+env_minimp3.add_source_files(module_obj, "*.cpp")
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+env.modules_sources += module_obj
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+
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+# Needed to force rebuilding the module files when the thirdparty library is updated.
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+env.Depends(module_obj, thirdparty_obj)
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