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Fix incorrect position of the created VisualShader nodes on zoomed graph

Yuri Roubinsky 4 years ago
parent
commit
8249ae8085
1 changed files with 1 additions and 0 deletions
  1. 1 0
      editor/plugins/visual_shader_editor_plugin.cpp

+ 1 - 0
editor/plugins/visual_shader_editor_plugin.cpp

@@ -2361,6 +2361,7 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
 		position += graph->get_size() * 0.5;
 		position += graph->get_size() * 0.5;
 		position /= EDSCALE;
 		position /= EDSCALE;
 	}
 	}
+	position /= graph->get_zoom();
 	saved_node_pos_dirty = false;
 	saved_node_pos_dirty = false;
 
 
 	int id_to_use = visual_shader->get_valid_node_id(type);
 	int id_to_use = visual_shader->get_valid_node_id(type);