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vec3 uv_local = (decals.data[decal_index].xform * vec4(vertex, 1.0)).xyz;
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vec3 uv_local = (decals.data[decal_index].xform * vec4(vertex, 1.0)).xyz;
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if (any(lessThan(uv_local, vec3(0.0, -1.0, 0.0))) || any(greaterThan(uv_local, vec3(1.0)))) {
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if (any(lessThan(uv_local, vec3(0.0, -1.0, 0.0))) || any(greaterThan(uv_local, vec3(1.0)))) {
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