Forráskód Böngészése

Remove redundant author doc comments

IAmActuallyCthulhu 6 éve
szülő
commit
82b9557803
100 módosított fájl, 6 hozzáadás és 361 törlés
  1. 0 4
      core/class_db.h
  2. 1 3
      core/color.h
  3. 0 4
      core/command_queue_mt.h
  4. 0 4
      core/io/image_loader.h
  5. 0 3
      core/io/resource_loader.h
  6. 0 4
      core/io/resource_saver.h
  7. 0 4
      core/map.h
  8. 0 4
      core/math/basis.h
  9. 1 3
      core/math/bsp_tree.h
  10. 0 4
      core/math/camera_matrix.h
  11. 0 4
      core/math/geometry.h
  12. 0 4
      core/math/octree.h
  13. 0 4
      core/math/quat.h
  14. 0 4
      core/math/transform.h
  15. 0 4
      core/method_bind.h
  16. 0 4
      core/node_path.h
  17. 0 4
      core/os/dir_access.h
  18. 0 4
      core/os/input_event.h
  19. 0 4
      core/os/keyboard.h
  20. 0 4
      core/os/main_loop.h
  21. 0 4
      core/os/memory.h
  22. 0 4
      core/os/os.h
  23. 0 4
      core/os/semaphore.h
  24. 0 4
      core/os/thread.h
  25. 0 4
      core/pool_vector.h
  26. 0 4
      core/project_settings.h
  27. 0 3
      core/reference.h
  28. 0 4
      core/register_core_types.h
  29. 0 4
      core/resource.h
  30. 0 4
      core/rid.h
  31. 0 4
      core/script_language.h
  32. 0 4
      core/set.h
  33. 0 3
      core/string_name.h
  34. 0 4
      core/ustring.h
  35. 0 4
      core/variant.h
  36. 0 4
      drivers/gles3/shader_gles3.h
  37. 0 3
      drivers/png/image_loader_png.h
  38. 0 4
      drivers/register_driver_types.h
  39. 0 4
      drivers/unix/dir_access_unix.h
  40. 0 4
      drivers/unix/file_access_unix.h
  41. 0 4
      drivers/unix/os_unix.h
  42. 1 3
      drivers/unix/semaphore_posix.h
  43. 0 4
      drivers/unix/thread_posix.h
  44. 0 4
      drivers/windows/file_access_windows.h
  45. 0 4
      drivers/windows/mutex_windows.h
  46. 0 4
      drivers/windows/semaphore_windows.h
  47. 0 4
      drivers/windows/thread_windows.h
  48. 0 3
      editor/create_dialog.h
  49. 0 3
      editor/editor_about.h
  50. 0 3
      editor/editor_file_dialog.h
  51. 0 4
      editor/editor_node.h
  52. 0 4
      editor/editor_plugin.h
  53. 0 3
      editor/plugins/abstract_polygon_2d_editor.h
  54. 0 3
      editor/plugins/animation_blend_space_2d_editor.h
  55. 0 3
      editor/plugins/animation_blend_tree_editor_plugin.h
  56. 0 3
      editor/plugins/animation_player_editor_plugin.h
  57. 0 3
      editor/plugins/animation_tree_player_editor_plugin.h
  58. 0 4
      editor/plugins/camera_editor_plugin.h
  59. 0 3
      editor/plugins/canvas_item_editor_plugin.h
  60. 0 3
      editor/plugins/collision_polygon_2d_editor_plugin.h
  61. 0 4
      editor/plugins/collision_polygon_editor_plugin.h
  62. 0 4
      editor/plugins/item_list_editor_plugin.h
  63. 0 3
      editor/plugins/light_occluder_2d_editor_plugin.h
  64. 0 4
      editor/plugins/multimesh_editor_plugin.h
  65. 0 3
      editor/plugins/navigation_polygon_editor_plugin.h
  66. 0 4
      editor/plugins/particles_editor_plugin.h
  67. 0 3
      editor/plugins/path_2d_editor_plugin.h
  68. 1 3
      editor/plugins/polygon_2d_editor_plugin.h
  69. 0 3
      editor/plugins/spatial_editor_plugin.h
  70. 0 4
      editor/plugins/tile_map_editor_plugin.h
  71. 0 4
      editor/property_editor.h
  72. 1 3
      editor/scene_tree_editor.h
  73. 0 4
      main/main.h
  74. 0 3
      main/tests/test_gui.h
  75. 0 4
      main/tests/test_physics.h
  76. 0 4
      main/tests/test_render.h
  77. 0 3
      modules/gridmap/grid_map_editor_plugin.h
  78. 0 3
      modules/hdr/image_loader_hdr.h
  79. 0 3
      modules/jpg/image_loader_jpegd.h
  80. 0 3
      modules/tinyexr/image_loader_tinyexr.h
  81. 0 3
      modules/webp/image_loader_webp.h
  82. 0 4
      platform/android/thread_jandroid.h
  83. 0 3
      platform/osx/dir_access_osx.h
  84. 0 3
      platform/osx/os_osx.h
  85. 0 3
      platform/server/os_server.h
  86. 0 3
      platform/uwp/os_uwp.h
  87. 0 4
      platform/windows/os_windows.h
  88. 0 3
      platform/x11/context_gl_x11.h
  89. 0 3
      platform/x11/key_mapping_x11.h
  90. 0 3
      platform/x11/os_x11.h
  91. 0 4
      scene/2d/cpu_particles_2d.h
  92. 1 3
      scene/3d/camera.h
  93. 0 4
      scene/3d/cpu_particles.h
  94. 0 4
      scene/3d/light.h
  95. 0 3
      scene/3d/mesh_instance.h
  96. 0 4
      scene/3d/multimesh_instance.h
  97. 0 4
      scene/3d/particles.h
  98. 0 3
      scene/3d/portal.h
  99. 0 4
      scene/3d/room_instance.h
  100. 0 4
      scene/3d/skeleton.h

+ 0 - 4
core/class_db.h

@@ -35,10 +35,6 @@
 #include "core/object.h"
 #include "core/print_string.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 /**	To bind more then 6 parameters include this:
  *  #include "core/method_bind_ext.gen.inc"
  */

+ 1 - 3
core/color.h

@@ -33,9 +33,7 @@
 
 #include "core/math/math_funcs.h"
 #include "core/ustring.h"
-/**
-	@author Juan Linietsky <[email protected]>
-*/
+
 struct Color {
 
 	union {

+ 0 - 4
core/command_queue_mt.h

@@ -37,10 +37,6 @@
 #include "core/simple_type.h"
 #include "core/typedefs.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 #define COMMA(N) _COMMA_##N
 #define _COMMA_0
 #define _COMMA_1 ,

+ 0 - 4
core/io/image_loader.h

@@ -37,10 +37,6 @@
 #include "core/os/file_access.h"
 #include "core/ustring.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class ImageLoader;
 
 class ImageFormatLoader {

+ 0 - 3
core/io/resource_loader.h

@@ -33,9 +33,6 @@
 
 #include "core/os/thread.h"
 #include "core/resource.h"
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 
 class ResourceInteractiveLoader : public Reference {
 

+ 0 - 4
core/io/resource_saver.h

@@ -33,10 +33,6 @@
 
 #include "core/resource.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class ResourceFormatSaver : public Reference {
 	GDCLASS(ResourceFormatSaver, Reference);
 

+ 0 - 4
core/map.h

@@ -33,10 +33,6 @@
 
 #include "core/set.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 // based on the very nice implementation of rb-trees by:
 // https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
 

+ 0 - 4
core/math/basis.h

@@ -36,10 +36,6 @@
 
 #include "core/math/quat.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class Basis {
 public:
 	Vector3 elements[3];

+ 1 - 3
core/math/bsp_tree.h

@@ -38,9 +38,7 @@
 #include "core/pool_vector.h"
 #include "core/variant.h"
 #include "core/vector.h"
-/**
-	@author Juan Linietsky <[email protected]>
-*/
+
 class BSP_Tree {
 public:
 	enum {

+ 0 - 4
core/math/camera_matrix.h

@@ -34,10 +34,6 @@
 #include "core/math/rect2.h"
 #include "core/math/transform.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 struct CameraMatrix {
 
 	enum Planes {

+ 0 - 4
core/math/geometry.h

@@ -41,10 +41,6 @@
 #include "core/print_string.h"
 #include "core/vector.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class Geometry {
 	Geometry();
 

+ 0 - 4
core/math/octree.h

@@ -38,10 +38,6 @@
 #include "core/print_string.h"
 #include "core/variant.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 typedef uint32_t OctreeElementID;
 
 #define OCTREE_ELEMENT_INVALID_ID 0

+ 0 - 4
core/math/quat.h

@@ -38,10 +38,6 @@
 #include "core/math/math_funcs.h"
 #include "core/ustring.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class Quat {
 public:
 	real_t x, y, z, w;

+ 0 - 4
core/math/transform.h

@@ -35,10 +35,6 @@
 #include "core/math/basis.h"
 #include "core/math/plane.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class Transform {
 public:
 	Basis basis;

+ 0 - 4
core/method_bind.h

@@ -38,10 +38,6 @@
 
 #include <stdio.h>
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 #ifdef DEBUG_ENABLED
 #define DEBUG_METHODS_ENABLED
 #endif

+ 0 - 4
core/node_path.h

@@ -34,10 +34,6 @@
 #include "core/string_name.h"
 #include "core/ustring.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class NodePath {
 
 	struct Data {

+ 0 - 4
core/os/dir_access.h

@@ -34,10 +34,6 @@
 #include "core/typedefs.h"
 #include "core/ustring.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 //@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies
 class DirAccess {
 public:

+ 0 - 4
core/os/input_event.h

@@ -37,10 +37,6 @@
 #include "core/typedefs.h"
 #include "core/ustring.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 /**
  * Input Event classes. These are used in the main loop.
  * The events are pretty obvious.

+ 0 - 4
core/os/keyboard.h

@@ -33,10 +33,6 @@
 
 #include "core/ustring.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 /*
 	Special Key:
 

+ 0 - 4
core/os/main_loop.h

@@ -35,10 +35,6 @@
 #include "core/reference.h"
 #include "core/script_language.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class MainLoop : public Object {
 
 	GDCLASS(MainLoop, Object);

+ 0 - 4
core/os/memory.h

@@ -35,10 +35,6 @@
 
 #include <stddef.h>
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 #ifndef PAD_ALIGN
 #define PAD_ALIGN 16 //must always be greater than this at much
 #endif

+ 0 - 4
core/os/os.h

@@ -41,10 +41,6 @@
 
 #include <stdarg.h>
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class Mutex;
 
 class OS {

+ 0 - 4
core/os/semaphore.h

@@ -33,10 +33,6 @@
 
 #include "core/error_list.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class Semaphore {
 protected:
 	static Semaphore *(*create_func)();

+ 0 - 4
core/os/thread.h

@@ -34,10 +34,6 @@
 #include "core/typedefs.h"
 #include "core/ustring.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 typedef void (*ThreadCreateCallback)(void *p_userdata);
 
 class Thread {

+ 0 - 4
core/pool_vector.h

@@ -77,10 +77,6 @@ struct MemoryPool {
 	static void cleanup();
 };
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 template <class T>
 class PoolVector {
 

+ 0 - 4
core/project_settings.h

@@ -35,10 +35,6 @@
 #include "core/os/thread_safe.h"
 #include "core/set.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class ProjectSettings : public Object {
 
 	GDCLASS(ProjectSettings, Object);

+ 0 - 3
core/reference.h

@@ -36,9 +36,6 @@
 #include "core/ref_ptr.h"
 #include "core/safe_refcount.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 class Reference : public Object {
 
 	GDCLASS(Reference, Object);

+ 0 - 4
core/register_core_types.h

@@ -31,10 +31,6 @@
 #ifndef REGISTER_CORE_TYPES_H
 #define REGISTER_CORE_TYPES_H
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 void register_core_types();
 void register_core_settings();
 void register_core_singletons();

+ 0 - 4
core/resource.h

@@ -38,10 +38,6 @@
 #include "core/safe_refcount.h"
 #include "core/self_list.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 #define RES_BASE_EXTENSION(m_ext)                                                                                   \
 public:                                                                                                             \
 	static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension(m_ext, get_class_static()); } \

+ 0 - 4
core/rid.h

@@ -37,10 +37,6 @@
 #include "core/set.h"
 #include "core/typedefs.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class RID_OwnerBase;
 
 class RID_Data {

+ 0 - 4
core/script_language.h

@@ -36,10 +36,6 @@
 #include "core/pair.h"
 #include "core/resource.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class ScriptLanguage;
 
 typedef void (*ScriptEditRequestFunction)(const String &p_path);

+ 0 - 4
core/set.h

@@ -34,10 +34,6 @@
 #include "core/os/memory.h"
 #include "core/typedefs.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 // based on the very nice implementation of rb-trees by:
 // https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
 

+ 0 - 3
core/string_name.h

@@ -34,9 +34,6 @@
 #include "core/os/mutex.h"
 #include "core/safe_refcount.h"
 #include "core/ustring.h"
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 
 struct StaticCString {
 

+ 0 - 4
core/ustring.h

@@ -36,10 +36,6 @@
 #include "core/typedefs.h"
 #include "core/vector.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 template <class T>
 class CharProxy {
 	friend class CharString;

+ 0 - 4
core/variant.h

@@ -31,10 +31,6 @@
 #ifndef VARIANT_H
 #define VARIANT_H
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 #include "core/array.h"
 #include "core/color.h"
 #include "core/dictionary.h"

+ 0 - 4
drivers/gles3/shader_gles3.h

@@ -45,10 +45,6 @@
 
 #include <stdio.h>
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class ShaderGLES3 {
 protected:
 	struct Enum {

+ 0 - 3
drivers/png/image_loader_png.h

@@ -33,9 +33,6 @@
 
 #include "core/io/image_loader.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 class ImageLoaderPNG : public ImageFormatLoader {
 private:
 	static PoolVector<uint8_t> lossless_pack_png(const Ref<Image> &p_image);

+ 0 - 4
drivers/register_driver_types.h

@@ -31,10 +31,6 @@
 #ifndef REGISTER_DRIVER_TYPES_H
 #define REGISTER_DRIVER_TYPES_H
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 void register_core_driver_types();
 void unregister_core_driver_types();
 

+ 0 - 4
drivers/unix/dir_access_unix.h

@@ -40,10 +40,6 @@
 #include <sys/types.h>
 #include <unistd.h>
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class DirAccessUnix : public DirAccess {
 
 	DIR *dir_stream;

+ 0 - 4
drivers/unix/file_access_unix.h

@@ -38,10 +38,6 @@
 
 #if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 typedef void (*CloseNotificationFunc)(const String &p_file, int p_flags);
 
 class FileAccessUnix : public FileAccess {

+ 0 - 4
drivers/unix/os_unix.h

@@ -31,10 +31,6 @@
 #ifndef OS_UNIX_H
 #define OS_UNIX_H
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 #ifdef UNIX_ENABLED
 
 #include "core/os/os.h"

+ 1 - 3
drivers/unix/semaphore_posix.h

@@ -36,9 +36,7 @@
 #if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)
 
 #include <semaphore.h>
-/**
-	@author Juan Linietsky <[email protected]>
-*/
+
 class SemaphorePosix : public Semaphore {
 
 	mutable sem_t sem;

+ 0 - 4
drivers/unix/thread_posix.h

@@ -31,10 +31,6 @@
 #ifndef THREAD_POSIX_H
 #define THREAD_POSIX_H
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 #if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(NO_THREADS)
 
 #include "core/os/thread.h"

+ 0 - 4
drivers/windows/file_access_windows.h

@@ -38,10 +38,6 @@
 
 #include <stdio.h>
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class FileAccessWindows : public FileAccess {
 
 	FILE *f;

+ 0 - 4
drivers/windows/mutex_windows.h

@@ -37,10 +37,6 @@
 
 #include <windows.h>
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class MutexWindows : public Mutex {
 
 #ifdef WINDOWS_USE_MUTEX

+ 0 - 4
drivers/windows/semaphore_windows.h

@@ -37,10 +37,6 @@
 
 #include <windows.h>
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class SemaphoreWindows : public Semaphore {
 
 	mutable HANDLE semaphore;

+ 0 - 4
drivers/windows/thread_windows.h

@@ -38,10 +38,6 @@
 
 #include <windows.h>
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class ThreadWindows : public Thread {
 
 	ThreadCreateCallback callback;

+ 0 - 3
editor/create_dialog.h

@@ -38,9 +38,6 @@
 #include "scene/gui/label.h"
 #include "scene/gui/line_edit.h"
 #include "scene/gui/tree.h"
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 
 class CreateDialog : public ConfirmationDialog {
 

+ 0 - 3
editor/editor_about.h

@@ -43,9 +43,6 @@
 #include "scene/gui/tree.h"
 
 #include "editor_scale.h"
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 
 class EditorAbout : public AcceptDialog {
 

+ 0 - 3
editor/editor_file_dialog.h

@@ -44,9 +44,6 @@
 
 class DependencyRemoveDialog;
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 class EditorFileDialog : public ConfirmationDialog {
 
 	GDCLASS(EditorFileDialog, ConfirmationDialog);

+ 0 - 4
editor/editor_node.h

@@ -86,10 +86,6 @@
 #include "scene/gui/tree.h"
 #include "scene/gui/viewport_container.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 typedef void (*EditorNodeInitCallback)();
 typedef void (*EditorPluginInitializeCallback)();
 typedef bool (*EditorBuildCallback)();

+ 0 - 4
editor/editor_plugin.h

@@ -41,10 +41,6 @@
 #include "scene/main/node.h"
 #include "scene/resources/texture.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class EditorNode;
 class Spatial;
 class Camera;

+ 0 - 3
editor/plugins/abstract_polygon_2d_editor.h

@@ -36,9 +36,6 @@
 #include "scene/2d/polygon_2d.h"
 #include "scene/gui/tool_button.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 class CanvasItemEditor;
 
 class AbstractPolygon2DEditor : public HBoxContainer {

+ 0 - 3
editor/plugins/animation_blend_space_2d_editor.h

@@ -40,9 +40,6 @@
 #include "scene/gui/graph_edit.h"
 #include "scene/gui/popup.h"
 #include "scene/gui/tree.h"
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 
 class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
 

+ 0 - 3
editor/plugins/animation_blend_tree_editor_plugin.h

@@ -40,9 +40,6 @@
 #include "scene/gui/graph_edit.h"
 #include "scene/gui/popup.h"
 #include "scene/gui/tree.h"
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 
 class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
 

+ 0 - 3
editor/plugins/animation_player_editor_plugin.h

@@ -39,9 +39,6 @@
 #include "scene/gui/spin_box.h"
 #include "scene/gui/texture_button.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 class AnimationTrackEditor;
 class AnimationPlayerEditorPlugin;
 

+ 0 - 3
editor/plugins/animation_tree_player_editor_plugin.h

@@ -38,9 +38,6 @@
 #include "scene/gui/button.h"
 #include "scene/gui/popup.h"
 #include "scene/gui/tree.h"
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 
 class AnimationTreePlayerEditor : public Control {
 

+ 0 - 4
editor/plugins/camera_editor_plugin.h

@@ -35,10 +35,6 @@
 #include "editor/editor_plugin.h"
 #include "scene/3d/camera.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class CameraEditor : public Control {
 
 	GDCLASS(CameraEditor, Control);

+ 0 - 3
editor/plugins/canvas_item_editor_plugin.h

@@ -39,9 +39,6 @@
 #include "scene/gui/label.h"
 #include "scene/gui/panel_container.h"
 #include "scene/gui/spin_box.h"
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 
 class CanvasItemEditorViewport;
 

+ 0 - 3
editor/plugins/collision_polygon_2d_editor_plugin.h

@@ -34,9 +34,6 @@
 #include "editor/plugins/abstract_polygon_2d_editor.h"
 #include "scene/2d/collision_polygon_2d.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 class CollisionPolygon2DEditor : public AbstractPolygon2DEditor {
 
 	GDCLASS(CollisionPolygon2DEditor, AbstractPolygon2DEditor);

+ 0 - 4
editor/plugins/collision_polygon_editor_plugin.h

@@ -38,10 +38,6 @@
 #include "scene/3d/mesh_instance.h"
 #include "scene/gui/tool_button.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class CanvasItemEditor;
 
 class Polygon3DEditor : public HBoxContainer {

+ 0 - 4
editor/plugins/item_list_editor_plugin.h

@@ -39,10 +39,6 @@
 #include "scene/gui/option_button.h"
 #include "scene/gui/popup_menu.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class ItemListPlugin : public Object {
 
 	GDCLASS(ItemListPlugin, Object);

+ 0 - 3
editor/plugins/light_occluder_2d_editor_plugin.h

@@ -34,9 +34,6 @@
 #include "editor/plugins/abstract_polygon_2d_editor.h"
 #include "scene/2d/light_occluder_2d.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 class LightOccluder2DEditor : public AbstractPolygon2DEditor {
 
 	GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);

+ 0 - 4
editor/plugins/multimesh_editor_plugin.h

@@ -36,10 +36,6 @@
 #include "scene/3d/multimesh_instance.h"
 #include "scene/gui/spin_box.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class MultiMeshEditor : public Control {
 
 	GDCLASS(MultiMeshEditor, Control);

+ 0 - 3
editor/plugins/navigation_polygon_editor_plugin.h

@@ -34,9 +34,6 @@
 #include "editor/plugins/abstract_polygon_2d_editor.h"
 #include "scene/2d/navigation_polygon.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 class NavigationPolygonEditor : public AbstractPolygon2DEditor {
 
 	GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);

+ 0 - 4
editor/plugins/particles_editor_plugin.h

@@ -36,10 +36,6 @@
 #include "scene/3d/particles.h"
 #include "scene/gui/spin_box.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class ParticlesEditorBase : public Control {
 
 	GDCLASS(ParticlesEditorBase, Control);

+ 0 - 3
editor/plugins/path_2d_editor_plugin.h

@@ -36,9 +36,6 @@
 #include "scene/2d/path_2d.h"
 #include "scene/gui/tool_button.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 class CanvasItemEditor;
 
 class Path2DEditor : public HBoxContainer {

+ 1 - 3
editor/plugins/polygon_2d_editor_plugin.h

@@ -33,9 +33,7 @@
 
 #include "editor/plugins/abstract_polygon_2d_editor.h"
 #include "scene/gui/scroll_container.h"
-/**
-	@author Juan Linietsky <[email protected]>
-*/
+
 class Polygon2DEditor : public AbstractPolygon2DEditor {
 
 	GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);

+ 0 - 3
editor/plugins/spatial_editor_plugin.h

@@ -37,9 +37,6 @@
 #include "scene/3d/light.h"
 #include "scene/3d/visual_instance.h"
 #include "scene/gui/panel_container.h"
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 
 class Camera;
 class SpatialEditor;

+ 0 - 4
editor/plugins/tile_map_editor_plugin.h

@@ -41,10 +41,6 @@
 #include "scene/gui/menu_button.h"
 #include "scene/gui/tool_button.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class TileMapEditor : public VBoxContainer {
 
 	GDCLASS(TileMapEditor, VBoxContainer);

+ 0 - 4
editor/property_editor.h

@@ -46,10 +46,6 @@
 #include "scene/gui/texture_rect.h"
 #include "scene/gui/tree.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class PropertyValueEvaluator;
 class CreateDialog;
 class PropertySelector;

+ 1 - 3
editor/scene_tree_editor.h

@@ -37,9 +37,7 @@
 #include "scene/gui/button.h"
 #include "scene/gui/dialogs.h"
 #include "scene/gui/tree.h"
-/**
-	@author Juan Linietsky <[email protected]>
-*/
+
 class SceneTreeEditor : public Control {
 
 	GDCLASS(SceneTreeEditor, Control);

+ 0 - 4
main/main.h

@@ -31,10 +31,6 @@
 #ifndef MAIN_H
 #define MAIN_H
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 #include "core/error_list.h"
 #include "core/os/thread.h"
 #include "core/typedefs.h"

+ 0 - 3
main/tests/test_gui.h

@@ -33,9 +33,6 @@
 
 #include "core/os/main_loop.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 namespace TestGUI {
 
 MainLoop *test();

+ 0 - 4
main/tests/test_physics.h

@@ -31,10 +31,6 @@
 #ifndef TEST_PHYSICS_H
 #define TEST_PHYSICS_H
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 #include "core/os/main_loop.h"
 
 namespace TestPhysics {

+ 0 - 4
main/tests/test_render.h

@@ -31,10 +31,6 @@
 #ifndef TEST_RENDER_H
 #define TEST_RENDER_H
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 #include "core/os/main_loop.h"
 
 namespace TestRender {

+ 0 - 3
modules/gridmap/grid_map_editor_plugin.h

@@ -35,9 +35,6 @@
 #include "editor/editor_plugin.h"
 #include "editor/pane_drag.h"
 #include "grid_map.h"
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 
 class SpatialEditorPlugin;
 

+ 0 - 3
modules/hdr/image_loader_hdr.h

@@ -33,9 +33,6 @@
 
 #include "core/io/image_loader.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 class ImageLoaderHDR : public ImageFormatLoader {
 
 public:

+ 0 - 3
modules/jpg/image_loader_jpegd.h

@@ -33,9 +33,6 @@
 
 #include "core/io/image_loader.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 class ImageLoaderJPG : public ImageFormatLoader {
 
 public:

+ 0 - 3
modules/tinyexr/image_loader_tinyexr.h

@@ -33,9 +33,6 @@
 
 #include "core/io/image_loader.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 class ImageLoaderTinyEXR : public ImageFormatLoader {
 
 public:

+ 0 - 3
modules/webp/image_loader_webp.h

@@ -33,9 +33,6 @@
 
 #include "core/io/image_loader.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 class ImageLoaderWEBP : public ImageFormatLoader {
 
 public:

+ 0 - 4
platform/android/thread_jandroid.h

@@ -31,10 +31,6 @@
 #ifndef THREAD_POSIX_H
 #define THREAD_POSIX_H
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 #include "core/os/thread.h"
 #include <jni.h>
 #include <pthread.h>

+ 0 - 3
platform/osx/dir_access_osx.h

@@ -41,9 +41,6 @@
 #include "core/os/dir_access.h"
 #include "drivers/unix/dir_access_unix.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 class DirAccessOSX : public DirAccessUnix {
 protected:
 	virtual String fix_unicode_name(const char *p_name) const;

+ 0 - 3
platform/osx/os_osx.h

@@ -51,9 +51,6 @@
 #include <CoreVideo/CoreVideo.h>
 
 #undef CursorShape
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 
 class OS_OSX : public OS_Unix {
 public:

+ 0 - 3
platform/server/os_server.h

@@ -47,9 +47,6 @@
 #include "servers/visual_server.h"
 
 #undef CursorShape
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 
 class OS_Server : public OS_Unix {
 

+ 0 - 3
platform/uwp/os_uwp.h

@@ -50,9 +50,6 @@
 #include <stdio.h>
 #include <windows.h>
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 class OS_UWP : public OS {
 
 public:

+ 0 - 4
platform/windows/os_windows.h

@@ -56,10 +56,6 @@
 #include <windows.h>
 #include <windowsx.h>
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 typedef struct {
 	BYTE bWidth; // Width, in pixels, of the image
 	BYTE bHeight; // Height, in pixels, of the image

+ 0 - 3
platform/x11/context_gl_x11.h

@@ -31,9 +31,6 @@
 #ifndef CONTEXT_GL_X11_H
 #define CONTEXT_GL_X11_H
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 #ifdef X11_ENABLED
 
 #if defined(OPENGL_ENABLED)

+ 0 - 3
platform/x11/key_mapping_x11.h

@@ -31,9 +31,6 @@
 #ifndef KEY_MAPPING_X11_H
 #define KEY_MAPPING_X11_H
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 #include <X11/XF86keysym.h>
 #include <X11/Xlib.h>
 #define XK_MISCELLANY

+ 0 - 3
platform/x11/os_x11.h

@@ -77,9 +77,6 @@ typedef struct _xrr_monitor_info {
 } xrr_monitor_info;
 
 #undef CursorShape
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 
 class OS_X11 : public OS_Unix {
 

+ 0 - 4
scene/2d/cpu_particles_2d.h

@@ -35,10 +35,6 @@
 #include "scene/2d/node_2d.h"
 #include "scene/resources/texture.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class CPUParticles2D : public Node2D {
 private:
 	GDCLASS(CPUParticles2D, Node2D);

+ 1 - 3
scene/3d/camera.h

@@ -35,9 +35,7 @@
 #include "scene/3d/spatial_velocity_tracker.h"
 #include "scene/main/viewport.h"
 #include "scene/resources/environment.h"
-/**
-	@author Juan Linietsky <[email protected]>
-*/
+
 class Camera : public Spatial {
 
 	GDCLASS(Camera, Spatial);

+ 0 - 4
scene/3d/cpu_particles.h

@@ -34,10 +34,6 @@
 #include "core/rid.h"
 #include "scene/3d/visual_instance.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class CPUParticles : public GeometryInstance {
 private:
 	GDCLASS(CPUParticles, GeometryInstance);

+ 0 - 4
scene/3d/light.h

@@ -35,10 +35,6 @@
 #include "scene/resources/texture.h"
 #include "servers/visual_server.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class Light : public VisualInstance {
 
 	GDCLASS(Light, VisualInstance);

+ 0 - 3
scene/3d/mesh_instance.h

@@ -34,9 +34,6 @@
 #include "scene/3d/visual_instance.h"
 #include "scene/resources/mesh.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 class MeshInstance : public GeometryInstance {
 
 	GDCLASS(MeshInstance, GeometryInstance);

+ 0 - 4
scene/3d/multimesh_instance.h

@@ -34,10 +34,6 @@
 #include "scene/3d/visual_instance.h"
 #include "scene/resources/multimesh.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class MultiMeshInstance : public GeometryInstance {
 	GDCLASS(MultiMeshInstance, GeometryInstance);
 

+ 0 - 4
scene/3d/particles.h

@@ -35,10 +35,6 @@
 #include "scene/3d/visual_instance.h"
 #include "scene/resources/material.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 class Particles : public GeometryInstance {
 private:
 	GDCLASS(Particles, GeometryInstance);

+ 0 - 3
scene/3d/portal.h

@@ -32,9 +32,6 @@
 #define PORTAL_H
 
 #include "scene/3d/visual_instance.h"
-/**
-	@author Juan Linietsky <[email protected]>
-*/
 
 /* Portal Logic:
    If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,

+ 0 - 4
scene/3d/room_instance.h

@@ -34,10 +34,6 @@
 #include "scene/3d/visual_instance.h"
 #include "scene/resources/room.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 /* RoomInstance Logic:
    a) Instances that belong to the room are drawn only if the room is visible (seen through portal, or player inside)
    b) Instances that don't belong to any room are considered to belong to the root room (RID empty)

+ 0 - 4
scene/3d/skeleton.h

@@ -34,10 +34,6 @@
 #include "core/rid.h"
 #include "scene/3d/spatial.h"
 
-/**
-	@author Juan Linietsky <[email protected]>
-*/
-
 #ifndef _3D_DISABLED
 typedef int BoneId;
 

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