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@@ -87,7 +87,7 @@ const GodotInputGamepads = {
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},
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init: function (onchange) {
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- GodotEventListeners.samples = [];
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+ GodotInputGamepads.samples = [];
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function add(pad) {
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const guid = GodotInputGamepads.get_guid(pad);
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const c_id = GodotRuntime.allocString(pad.id);
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