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doc: Sync classref with current source

Rémi Verschelde 7 年之前
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83758a9004

+ 2 - 2
doc/classes/@GDScript.xml

@@ -120,9 +120,9 @@
 		<method name="atan2">
 			<return type="float">
 			</return>
-			<argument index="0" name="x" type="float">
+			<argument index="0" name="y" type="float">
 			</argument>
-			<argument index="1" name="y" type="float">
+			<argument index="1" name="x" type="float">
 			</argument>
 			<description>
 				Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle of tangent [code]y/x[/code]. To compute the value, the method takes into account the sign of both arguments in order to determine the quadrant.

+ 0 - 4
doc/classes/EditorFileSystem.xml

@@ -93,10 +93,6 @@
 				Remitted if a resource is reimported.
 			</description>
 		</signal>
-		<signal name="script_classes_updated">
-			<description>
-			</description>
-		</signal>
 		<signal name="sources_changed">
 			<argument index="0" name="exist" type="bool">
 			</argument>

+ 7 - 7
doc/classes/EditorPlugin.xml

@@ -165,15 +165,15 @@
 				This function is used for plugins that edit specific object types (nodes or resources). It requests the editor to edit the given object.
 			</description>
 		</method>
-		<method name="forward_canvas_gui_input" qualifiers="virtual">
-			<return type="bool">
+		<method name="forward_canvas_draw_over_viewport" qualifiers="virtual">
+			<return type="void">
 			</return>
-			<argument index="0" name="event" type="InputEvent">
+			<argument index="0" name="overlay" type="Control">
 			</argument>
 			<description>
 			</description>
 		</method>
-		<method name="forward_draw_over_viewport" qualifiers="virtual">
+		<method name="forward_canvas_force_draw_over_viewport" qualifiers="virtual">
 			<return type="void">
 			</return>
 			<argument index="0" name="overlay" type="Control">
@@ -181,10 +181,10 @@
 			<description>
 			</description>
 		</method>
-		<method name="forward_force_draw_over_viewport" qualifiers="virtual">
-			<return type="void">
+		<method name="forward_canvas_gui_input" qualifiers="virtual">
+			<return type="bool">
 			</return>
-			<argument index="0" name="overlay" type="Control">
+			<argument index="0" name="event" type="InputEvent">
 			</argument>
 			<description>
 			</description>

+ 10 - 6
doc/classes/EditorResourcePreviewGenerator.xml

@@ -16,10 +16,12 @@
 			</return>
 			<argument index="0" name="from" type="Resource">
 			</argument>
+			<argument index="1" name="size" type="Vector2">
+			</argument>
 			<description>
-				Generate a preview from a given resource. This must be always implemented.
-			Returning an empty texture is an OK way to fail and let another generator take care.
-			Care must be taken because this function is always called from a thread (not the main thread).
+				Generate a preview from a given resource with the specified size. This must always be implemented.
+				Returning an empty texture is an OK way to fail and let another generator take care.
+				Care must be taken because this function is always called from a thread (not the main thread).
 			</description>
 		</method>
 		<method name="generate_from_path" qualifiers="virtual">
@@ -27,10 +29,12 @@
 			</return>
 			<argument index="0" name="path" type="String">
 			</argument>
+			<argument index="1" name="size" type="Vector2">
+			</argument>
 			<description>
-				Generate a preview directly from a path, implementing this is optional, as default code will load and call generate()
-			Returning an empty texture is an OK way to fail and let another generator take care.
-			Care must be taken because this function is always called from a thread (not the main thread).
+				Generate a preview directly from a path with the specified size. Implementing this is optional, as default code will load and call [method generate].
+				Returning an empty texture is an OK way to fail and let another generator take care.
+				Care must be taken because this function is always called from a thread (not the main thread).
 			</description>
 		</method>
 		<method name="handles" qualifiers="virtual">

+ 0 - 3
doc/classes/ProjectSettings.xml

@@ -609,9 +609,6 @@
 		<member name="network/remote_fs/page_size" type="int" setter="" getter="">
 			Page size used by remote filesystem.
 		</member>
-		<member name="network/ssl/certificates" type="String" setter="" getter="">
-			If your game or application uses HTTPS, a certificates file is needed. It must be set here.
-		</member>
 		<member name="node/name_casing" type="int" setter="" getter="">
 			When creating nodes names automatically, set the type of casing in this project. This is mostly an editor setting.
 		</member>

+ 3 - 3
modules/opensimplex/doc_classes/SimplexNoise.xml

@@ -14,7 +14,7 @@
 		noise.seed = randi()
 		noise.octaves = 4
 		noise.period = 20.0
-		noise.persistance = 0.8
+		noise.persistence = 0.8
 
 		# Sample
 		print("Values:")
@@ -118,9 +118,9 @@
 			Period of the base octave.
 			A lower period results in a higher-frequency noise (more value changes across the same distance).
 		</member>
-		<member name="persistance" type="float" setter="set_persistance" getter="get_persistance">
+		<member name="persistence" type="float" setter="set_persistence" getter="get_persistence">
 			Contribution factor of the different octaves.
-			A [code]persistance[/code] value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.
+			A [code]persistence[/code] value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.
 		</member>
 		<member name="seed" type="int" setter="set_seed" getter="get_seed">
 			Seed used to generate random values, different seeds will generate different noise maps.