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@@ -2519,9 +2519,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
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dirty_text = false;
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dirty_font = false;
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- if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
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- TS->shaped_text_fit_to_width(text_rid, width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
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- }
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+ dirty_lines = true;
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} else if (dirty_font) {
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int spans = TS->shaped_get_span_count(text_rid);
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for (int i = 0; i < spans; i++) {
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@@ -2532,81 +2530,138 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
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}
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dirty_font = false;
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+ dirty_lines = true;
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+ }
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+
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+ if (dirty_lines) {
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+ for (int i = 0; i < lines_rid.size(); i++) {
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+ TS->free_rid(lines_rid[i]);
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+ }
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+ lines_rid.clear();
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+
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+ BitField<TextServer::LineBreakFlag> autowrap_flags = TextServer::BREAK_MANDATORY;
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+ switch (autowrap_mode) {
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+ case TextServer::AUTOWRAP_WORD_SMART:
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+ autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_ADAPTIVE | TextServer::BREAK_MANDATORY;
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+ break;
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+ case TextServer::AUTOWRAP_WORD:
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+ autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_MANDATORY;
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+ break;
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+ case TextServer::AUTOWRAP_ARBITRARY:
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+ autowrap_flags = TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_MANDATORY;
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+ break;
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+ case TextServer::AUTOWRAP_OFF:
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+ break;
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+ }
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+ PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags);
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+
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+ float max_line_w = 0.0;
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+ for (int i = 0; i < line_breaks.size(); i = i + 2) {
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+ RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]);
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+ max_line_w = MAX(max_line_w, TS->shaped_text_get_width(line));
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+ lines_rid.push_back(line);
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+ }
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+
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if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
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- TS->shaped_text_fit_to_width(text_rid, width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
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+ for (int i = 0; i < lines_rid.size() - 1; i++) {
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+ TS->shaped_text_fit_to_width(lines_rid[i], (width > 0) ? width : max_line_w, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
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+ }
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}
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+ dirty_lines = false;
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}
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- Vector2 offset;
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- const Glyph *glyphs = TS->shaped_text_get_glyphs(text_rid);
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- int gl_size = TS->shaped_text_get_glyph_count(text_rid);
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- float line_width = TS->shaped_text_get_width(text_rid) * pixel_size;
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-
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- switch (horizontal_alignment) {
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- case HORIZONTAL_ALIGNMENT_LEFT:
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- offset.x = 0.0;
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- break;
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- case HORIZONTAL_ALIGNMENT_FILL:
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- case HORIZONTAL_ALIGNMENT_CENTER: {
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- offset.x = -line_width / 2.0;
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+ float total_h = 0.0;
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+ for (int i = 0; i < lines_rid.size(); i++) {
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+ total_h += (TS->shaped_text_get_size(lines_rid[i]).y + line_spacing) * pixel_size;
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+ }
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+
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+ float vbegin = 0.0;
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+ switch (vertical_alignment) {
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+ case VERTICAL_ALIGNMENT_FILL:
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+ case VERTICAL_ALIGNMENT_TOP: {
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+ // Nothing.
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+ } break;
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+ case VERTICAL_ALIGNMENT_CENTER: {
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+ vbegin = (total_h - line_spacing * pixel_size) / 2.0;
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} break;
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- case HORIZONTAL_ALIGNMENT_RIGHT: {
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- offset.x = -line_width;
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+ case VERTICAL_ALIGNMENT_BOTTOM: {
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+ vbegin = (total_h - line_spacing * pixel_size);
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} break;
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}
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- bool has_depth = !Math::is_zero_approx(depth);
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-
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- // Generate glyph data, precalculate size of the arrays and mesh bounds for UV.
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- int64_t p_size = 0;
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- int64_t i_size = 0;
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+ Vector<Vector3> vertices;
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+ Vector<Vector3> normals;
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+ Vector<float> tangents;
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+ Vector<Vector2> uvs;
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+ Vector<int32_t> indices;
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Vector2 min_p = Vector2(INFINITY, INFINITY);
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Vector2 max_p = Vector2(-INFINITY, -INFINITY);
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- Vector2 offset_pre = offset;
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- for (int i = 0; i < gl_size; i++) {
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- if (glyphs[i].index == 0) {
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- offset.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
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- continue;
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+ int32_t p_size = 0;
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+ int32_t i_size = 0;
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+
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+ Vector2 offset = Vector2(0, vbegin + lbl_offset.y * pixel_size);
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+ for (int i = 0; i < lines_rid.size(); i++) {
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+ const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]);
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+ int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]);
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+ float line_width = TS->shaped_text_get_width(lines_rid[i]) * pixel_size;
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+
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+ switch (horizontal_alignment) {
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+ case HORIZONTAL_ALIGNMENT_LEFT:
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+ offset.x = 0.0;
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+ break;
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+ case HORIZONTAL_ALIGNMENT_FILL:
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+ case HORIZONTAL_ALIGNMENT_CENTER: {
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+ offset.x = -line_width / 2.0;
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+ } break;
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+ case HORIZONTAL_ALIGNMENT_RIGHT: {
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+ offset.x = -line_width;
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+ } break;
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}
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- if (glyphs[i].font_rid != RID()) {
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- GlyphMeshKey key = GlyphMeshKey(glyphs[i].font_rid.get_id(), glyphs[i].index);
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- _generate_glyph_mesh_data(key, glyphs[i]);
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- GlyphMeshData &gl_data = cache[key];
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-
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- p_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
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- i_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
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-
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- if (has_depth) {
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- for (int j = 0; j < gl_data.contours.size(); j++) {
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- p_size += glyphs[i].repeat * gl_data.contours[j].size() * 4;
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- i_size += glyphs[i].repeat * gl_data.contours[j].size() * 6;
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- }
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- }
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+ offset.x += lbl_offset.x * pixel_size;
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+ offset.y -= TS->shaped_text_get_ascent(lines_rid[i]) * pixel_size;
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- for (int j = 0; j < glyphs[i].repeat; j++) {
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- min_p.x = MIN(gl_data.min_p.x + offset_pre.x, min_p.x);
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- min_p.y = MIN(gl_data.min_p.y + offset_pre.y, min_p.y);
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- max_p.x = MAX(gl_data.max_p.x + offset_pre.x, max_p.x);
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- max_p.y = MAX(gl_data.max_p.y + offset_pre.y, max_p.y);
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+ bool has_depth = !Math::is_zero_approx(depth);
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- offset_pre.x += glyphs[i].advance * pixel_size;
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+ for (int j = 0; j < gl_size; j++) {
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+ if (glyphs[j].index == 0) {
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+ offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat;
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+ continue;
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}
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- } else {
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- p_size += glyphs[i].repeat * 4;
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- i_size += glyphs[i].repeat * 6;
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+ if (glyphs[j].font_rid != RID()) {
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+ GlyphMeshKey key = GlyphMeshKey(glyphs[j].font_rid.get_id(), glyphs[j].index);
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+ _generate_glyph_mesh_data(key, glyphs[j]);
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+ GlyphMeshData &gl_data = cache[key];
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+
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+ p_size += glyphs[j].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
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+ i_size += glyphs[j].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
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+
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+ if (has_depth) {
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+ for (int k = 0; k < gl_data.contours.size(); k++) {
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+ p_size += glyphs[j].repeat * gl_data.contours[k].size() * 4;
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+ i_size += glyphs[j].repeat * gl_data.contours[k].size() * 6;
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+ }
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+ }
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+
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+ for (int r = 0; r < glyphs[j].repeat; r++) {
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+ min_p.x = MIN(gl_data.min_p.x + offset.x, min_p.x);
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+ min_p.y = MIN(gl_data.min_p.y - offset.y, min_p.y);
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+ max_p.x = MAX(gl_data.max_p.x + offset.x, max_p.x);
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+ max_p.y = MAX(gl_data.max_p.y - offset.y, max_p.y);
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- offset_pre.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
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+ offset.x += glyphs[j].advance * pixel_size;
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+ }
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+ } else {
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+ p_size += glyphs[j].repeat * 4;
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+ i_size += glyphs[j].repeat * 6;
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+
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+ offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat;
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+ }
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}
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+ offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing) * pixel_size;
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}
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- Vector<Vector3> vertices;
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- Vector<Vector3> normals;
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- Vector<float> tangents;
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- Vector<Vector2> uvs;
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- Vector<int32_t> indices;
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-
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vertices.resize(p_size);
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normals.resize(p_size);
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uvs.resize(p_size);
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@@ -2622,149 +2677,176 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
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// Generate mesh.
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int32_t p_idx = 0;
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int32_t i_idx = 0;
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- for (int i = 0; i < gl_size; i++) {
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- if (glyphs[i].index == 0) {
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- offset.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
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- continue;
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+
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+ offset = Vector2(0, vbegin + lbl_offset.y * pixel_size);
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+ for (int i = 0; i < lines_rid.size(); i++) {
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+ const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]);
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+ int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]);
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+ float line_width = TS->shaped_text_get_width(lines_rid[i]) * pixel_size;
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+
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+ switch (horizontal_alignment) {
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+ case HORIZONTAL_ALIGNMENT_LEFT:
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+ offset.x = 0.0;
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+ break;
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+ case HORIZONTAL_ALIGNMENT_FILL:
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+ case HORIZONTAL_ALIGNMENT_CENTER: {
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+ offset.x = -line_width / 2.0;
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+ } break;
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+ case HORIZONTAL_ALIGNMENT_RIGHT: {
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+ offset.x = -line_width;
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+ } break;
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}
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- if (glyphs[i].font_rid != RID()) {
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- GlyphMeshKey key = GlyphMeshKey(glyphs[i].font_rid.get_id(), glyphs[i].index);
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- _generate_glyph_mesh_data(key, glyphs[i]);
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- const GlyphMeshData &gl_data = cache[key];
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-
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- int64_t ts = gl_data.triangles.size();
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- const Vector2 *ts_ptr = gl_data.triangles.ptr();
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-
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- for (int j = 0; j < glyphs[i].repeat; j++) {
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- for (int k = 0; k < ts; k += 3) {
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- // Add front face.
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- for (int l = 0; l < 3; l++) {
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- Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, depth / 2.0);
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- vertices_ptr[p_idx] = point;
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- normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0);
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- if (has_depth) {
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- uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4)));
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- } else {
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- uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0)));
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- }
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- tangents_ptr[p_idx * 4 + 0] = 1.0;
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- tangents_ptr[p_idx * 4 + 1] = 0.0;
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- tangents_ptr[p_idx * 4 + 2] = 0.0;
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- tangents_ptr[p_idx * 4 + 3] = 1.0;
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- indices_ptr[i_idx++] = p_idx;
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- p_idx++;
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- }
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- if (has_depth) {
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- // Add back face.
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- for (int l = 2; l >= 0; l--) {
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- Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0);
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+ offset.x += lbl_offset.x * pixel_size;
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+ offset.y -= TS->shaped_text_get_ascent(lines_rid[i]) * pixel_size;
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+
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+ bool has_depth = !Math::is_zero_approx(depth);
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+
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+ // Generate glyph data, precalculate size of the arrays and mesh bounds for UV.
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+ for (int j = 0; j < gl_size; j++) {
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+ if (glyphs[j].index == 0) {
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+ offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat;
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+ continue;
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+ }
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+ if (glyphs[j].font_rid != RID()) {
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+ GlyphMeshKey key = GlyphMeshKey(glyphs[j].font_rid.get_id(), glyphs[j].index);
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+ _generate_glyph_mesh_data(key, glyphs[j]);
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+ const GlyphMeshData &gl_data = cache[key];
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+
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+ int64_t ts = gl_data.triangles.size();
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+ const Vector2 *ts_ptr = gl_data.triangles.ptr();
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+
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+ for (int r = 0; r < glyphs[j].repeat; r++) {
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+ for (int k = 0; k < ts; k += 3) {
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+ // Add front face.
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+ for (int l = 0; l < 3; l++) {
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+ Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, depth / 2.0);
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vertices_ptr[p_idx] = point;
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- normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0);
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- uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.4), real_t(0.8)));
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- tangents_ptr[p_idx * 4 + 0] = -1.0;
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+ normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0);
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+ if (has_depth) {
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+ uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0)));
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+ } else {
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+ uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0)));
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+ }
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+ tangents_ptr[p_idx * 4 + 0] = 1.0;
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tangents_ptr[p_idx * 4 + 1] = 0.0;
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tangents_ptr[p_idx * 4 + 2] = 0.0;
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tangents_ptr[p_idx * 4 + 3] = 1.0;
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indices_ptr[i_idx++] = p_idx;
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p_idx++;
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}
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- }
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- }
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- // Add sides.
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- if (has_depth) {
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- for (int k = 0; k < gl_data.contours.size(); k++) {
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- int64_t ps = gl_data.contours[k].size();
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- const ContourPoint *ps_ptr = gl_data.contours[k].ptr();
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- const ContourInfo &ps_info = gl_data.contours_info[k];
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- real_t length = 0.0;
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- for (int l = 0; l < ps; l++) {
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- int prev = (l == 0) ? (ps - 1) : (l - 1);
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- int next = (l + 1 == ps) ? 0 : (l + 1);
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- Vector2 d1;
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- Vector2 d2 = (ps_ptr[next].point - ps_ptr[l].point).normalized();
|
|
|
- if (ps_ptr[l].sharp) {
|
|
|
- d1 = d2;
|
|
|
- } else {
|
|
|
- d1 = (ps_ptr[l].point - ps_ptr[prev].point).normalized();
|
|
|
+ if (has_depth) {
|
|
|
+ // Add back face.
|
|
|
+ for (int l = 2; l >= 0; l--) {
|
|
|
+ Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0);
|
|
|
+ vertices_ptr[p_idx] = point;
|
|
|
+ normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0);
|
|
|
+ uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -max_p.y, -min_p.y, real_t(0.8), real_t(0.4)));
|
|
|
+ tangents_ptr[p_idx * 4 + 0] = -1.0;
|
|
|
+ tangents_ptr[p_idx * 4 + 1] = 0.0;
|
|
|
+ tangents_ptr[p_idx * 4 + 2] = 0.0;
|
|
|
+ tangents_ptr[p_idx * 4 + 3] = 1.0;
|
|
|
+ indices_ptr[i_idx++] = p_idx;
|
|
|
+ p_idx++;
|
|
|
}
|
|
|
- real_t seg_len = (ps_ptr[next].point - ps_ptr[l].point).length();
|
|
|
-
|
|
|
- Vector3 quad_faces[4] = {
|
|
|
- Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, -depth / 2.0),
|
|
|
- Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, -depth / 2.0),
|
|
|
- Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, depth / 2.0),
|
|
|
- Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, depth / 2.0),
|
|
|
- };
|
|
|
- for (int m = 0; m < 4; m++) {
|
|
|
- const Vector2 &d = ((m % 2) == 0) ? d1 : d2;
|
|
|
- real_t u_pos = ((m % 2) == 0) ? length : length + seg_len;
|
|
|
- vertices_ptr[p_idx + m] = quad_faces[m];
|
|
|
- normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0);
|
|
|
- if (m < 2) {
|
|
|
- uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ // Add sides.
|
|
|
+ if (has_depth) {
|
|
|
+ for (int k = 0; k < gl_data.contours.size(); k++) {
|
|
|
+ int64_t ps = gl_data.contours[k].size();
|
|
|
+ const ContourPoint *ps_ptr = gl_data.contours[k].ptr();
|
|
|
+ const ContourInfo &ps_info = gl_data.contours_info[k];
|
|
|
+ real_t length = 0.0;
|
|
|
+ for (int l = 0; l < ps; l++) {
|
|
|
+ int prev = (l == 0) ? (ps - 1) : (l - 1);
|
|
|
+ int next = (l + 1 == ps) ? 0 : (l + 1);
|
|
|
+ Vector2 d1;
|
|
|
+ Vector2 d2 = (ps_ptr[next].point - ps_ptr[l].point).normalized();
|
|
|
+ if (ps_ptr[l].sharp) {
|
|
|
+ d1 = d2;
|
|
|
} else {
|
|
|
- uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0);
|
|
|
+ d1 = (ps_ptr[l].point - ps_ptr[prev].point).normalized();
|
|
|
+ }
|
|
|
+ real_t seg_len = (ps_ptr[next].point - ps_ptr[l].point).length();
|
|
|
+
|
|
|
+ Vector3 quad_faces[4] = {
|
|
|
+ Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, -depth / 2.0),
|
|
|
+ Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, -depth / 2.0),
|
|
|
+ Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, depth / 2.0),
|
|
|
+ Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, depth / 2.0),
|
|
|
+ };
|
|
|
+ for (int m = 0; m < 4; m++) {
|
|
|
+ const Vector2 &d = ((m % 2) == 0) ? d1 : d2;
|
|
|
+ real_t u_pos = ((m % 2) == 0) ? length : length + seg_len;
|
|
|
+ vertices_ptr[p_idx + m] = quad_faces[m];
|
|
|
+ normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0);
|
|
|
+ if (m < 2) {
|
|
|
+ uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9);
|
|
|
+ } else {
|
|
|
+ uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0);
|
|
|
+ }
|
|
|
+ tangents_ptr[(p_idx + m) * 4 + 0] = d.x;
|
|
|
+ tangents_ptr[(p_idx + m) * 4 + 1] = -d.y;
|
|
|
+ tangents_ptr[(p_idx + m) * 4 + 2] = 0.0;
|
|
|
+ tangents_ptr[(p_idx + m) * 4 + 3] = 1.0;
|
|
|
}
|
|
|
- tangents_ptr[(p_idx + m) * 4 + 0] = d.x;
|
|
|
- tangents_ptr[(p_idx + m) * 4 + 1] = -d.y;
|
|
|
- tangents_ptr[(p_idx + m) * 4 + 2] = 0.0;
|
|
|
- tangents_ptr[(p_idx + m) * 4 + 3] = 1.0;
|
|
|
- }
|
|
|
|
|
|
- indices_ptr[i_idx++] = p_idx;
|
|
|
- indices_ptr[i_idx++] = p_idx + 1;
|
|
|
- indices_ptr[i_idx++] = p_idx + 2;
|
|
|
+ indices_ptr[i_idx++] = p_idx;
|
|
|
+ indices_ptr[i_idx++] = p_idx + 1;
|
|
|
+ indices_ptr[i_idx++] = p_idx + 2;
|
|
|
|
|
|
- indices_ptr[i_idx++] = p_idx + 1;
|
|
|
- indices_ptr[i_idx++] = p_idx + 3;
|
|
|
- indices_ptr[i_idx++] = p_idx + 2;
|
|
|
+ indices_ptr[i_idx++] = p_idx + 1;
|
|
|
+ indices_ptr[i_idx++] = p_idx + 3;
|
|
|
+ indices_ptr[i_idx++] = p_idx + 2;
|
|
|
|
|
|
- length += seg_len;
|
|
|
- p_idx += 4;
|
|
|
+ length += seg_len;
|
|
|
+ p_idx += 4;
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
+ offset.x += glyphs[j].advance * pixel_size;
|
|
|
}
|
|
|
- offset.x += glyphs[i].advance * pixel_size;
|
|
|
- }
|
|
|
- } else {
|
|
|
- // Add fallback quad for missing glyphs.
|
|
|
- for (int j = 0; j < glyphs[i].repeat; j++) {
|
|
|
- Size2 sz = TS->get_hex_code_box_size(glyphs[i].font_size, glyphs[i].index) * pixel_size;
|
|
|
- Vector3 quad_faces[4] = {
|
|
|
- Vector3(offset.x, offset.y, 0.0),
|
|
|
- Vector3(offset.x, sz.y + offset.y, 0.0),
|
|
|
- Vector3(sz.x + offset.x, sz.y + offset.y, 0.0),
|
|
|
- Vector3(sz.x + offset.x, offset.y, 0.0),
|
|
|
- };
|
|
|
- for (int k = 0; k < 4; k++) {
|
|
|
- vertices_ptr[p_idx + k] = quad_faces[k];
|
|
|
- normals_ptr[p_idx + k] = Vector3(0.0, 0.0, 1.0);
|
|
|
- if (has_depth) {
|
|
|
- uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4)));
|
|
|
- } else {
|
|
|
- uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0)));
|
|
|
+ } else {
|
|
|
+ // Add fallback quad for missing glyphs.
|
|
|
+ for (int r = 0; r < glyphs[j].repeat; r++) {
|
|
|
+ Size2 sz = TS->get_hex_code_box_size(glyphs[j].font_size, glyphs[j].index) * pixel_size;
|
|
|
+ Vector3 quad_faces[4] = {
|
|
|
+ Vector3(offset.x, offset.y, 0.0),
|
|
|
+ Vector3(offset.x, sz.y + offset.y, 0.0),
|
|
|
+ Vector3(sz.x + offset.x, sz.y + offset.y, 0.0),
|
|
|
+ Vector3(sz.x + offset.x, offset.y, 0.0),
|
|
|
+ };
|
|
|
+ for (int k = 0; k < 4; k++) {
|
|
|
+ vertices_ptr[p_idx + k] = quad_faces[k];
|
|
|
+ normals_ptr[p_idx + k] = Vector3(0.0, 0.0, 1.0);
|
|
|
+ if (has_depth) {
|
|
|
+ uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0)));
|
|
|
+ } else {
|
|
|
+ uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0)));
|
|
|
+ }
|
|
|
+ tangents_ptr[(p_idx + k) * 4 + 0] = 1.0;
|
|
|
+ tangents_ptr[(p_idx + k) * 4 + 1] = 0.0;
|
|
|
+ tangents_ptr[(p_idx + k) * 4 + 2] = 0.0;
|
|
|
+ tangents_ptr[(p_idx + k) * 4 + 3] = 1.0;
|
|
|
}
|
|
|
- tangents_ptr[(p_idx + k) * 4 + 0] = 1.0;
|
|
|
- tangents_ptr[(p_idx + k) * 4 + 1] = 0.0;
|
|
|
- tangents_ptr[(p_idx + k) * 4 + 2] = 0.0;
|
|
|
- tangents_ptr[(p_idx + k) * 4 + 3] = 1.0;
|
|
|
- }
|
|
|
|
|
|
- indices_ptr[i_idx++] = p_idx;
|
|
|
- indices_ptr[i_idx++] = p_idx + 1;
|
|
|
- indices_ptr[i_idx++] = p_idx + 2;
|
|
|
+ indices_ptr[i_idx++] = p_idx;
|
|
|
+ indices_ptr[i_idx++] = p_idx + 1;
|
|
|
+ indices_ptr[i_idx++] = p_idx + 2;
|
|
|
|
|
|
- indices_ptr[i_idx++] = p_idx + 0;
|
|
|
- indices_ptr[i_idx++] = p_idx + 2;
|
|
|
- indices_ptr[i_idx++] = p_idx + 3;
|
|
|
- p_idx += 4;
|
|
|
+ indices_ptr[i_idx++] = p_idx + 0;
|
|
|
+ indices_ptr[i_idx++] = p_idx + 2;
|
|
|
+ indices_ptr[i_idx++] = p_idx + 3;
|
|
|
+ p_idx += 4;
|
|
|
|
|
|
- offset.x += glyphs[i].advance * pixel_size;
|
|
|
+ offset.x += glyphs[j].advance * pixel_size;
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
+ offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing) * pixel_size;
|
|
|
}
|
|
|
|
|
|
- if (p_size == 0) {
|
|
|
+ if (indices.is_empty()) {
|
|
|
// If empty, add single triangle to suppress errors.
|
|
|
vertices.push_back(Vector3());
|
|
|
normals.push_back(Vector3());
|
|
@@ -2789,6 +2871,9 @@ void TextMesh::_bind_methods() {
|
|
|
ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &TextMesh::set_horizontal_alignment);
|
|
|
ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &TextMesh::get_horizontal_alignment);
|
|
|
|
|
|
+ ClassDB::bind_method(D_METHOD("set_vertical_alignment", "alignment"), &TextMesh::set_vertical_alignment);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_vertical_alignment"), &TextMesh::get_vertical_alignment);
|
|
|
+
|
|
|
ClassDB::bind_method(D_METHOD("set_text", "text"), &TextMesh::set_text);
|
|
|
ClassDB::bind_method(D_METHOD("get_text"), &TextMesh::get_text);
|
|
|
|
|
@@ -2798,6 +2883,12 @@ void TextMesh::_bind_methods() {
|
|
|
ClassDB::bind_method(D_METHOD("set_font_size", "font_size"), &TextMesh::set_font_size);
|
|
|
ClassDB::bind_method(D_METHOD("get_font_size"), &TextMesh::get_font_size);
|
|
|
|
|
|
+ ClassDB::bind_method(D_METHOD("set_line_spacing", "line_spacing"), &TextMesh::set_line_spacing);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_line_spacing"), &TextMesh::get_line_spacing);
|
|
|
+
|
|
|
+ ClassDB::bind_method(D_METHOD("set_autowrap_mode", "autowrap_mode"), &TextMesh::set_autowrap_mode);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_autowrap_mode"), &TextMesh::get_autowrap_mode);
|
|
|
+
|
|
|
ClassDB::bind_method(D_METHOD("set_depth", "depth"), &TextMesh::set_depth);
|
|
|
ClassDB::bind_method(D_METHOD("get_depth"), &TextMesh::get_depth);
|
|
|
|
|
@@ -2807,6 +2898,9 @@ void TextMesh::_bind_methods() {
|
|
|
ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &TextMesh::set_pixel_size);
|
|
|
ClassDB::bind_method(D_METHOD("get_pixel_size"), &TextMesh::get_pixel_size);
|
|
|
|
|
|
+ ClassDB::bind_method(D_METHOD("set_offset", "offset"), &TextMesh::set_offset);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_offset"), &TextMesh::get_offset);
|
|
|
+
|
|
|
ClassDB::bind_method(D_METHOD("set_curve_step", "curve_step"), &TextMesh::set_curve_step);
|
|
|
ClassDB::bind_method(D_METHOD("get_curve_step"), &TextMesh::get_curve_step);
|
|
|
|
|
@@ -2829,17 +2923,21 @@ void TextMesh::_bind_methods() {
|
|
|
ClassDB::bind_method(D_METHOD("_request_update"), &TextMesh::_request_update);
|
|
|
|
|
|
ADD_GROUP("Text", "");
|
|
|
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, ""), "set_text", "get_text");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,256,1,or_greater,suffix:px"), "set_font_size", "get_font_size");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom"), "set_vertical_alignment", "get_vertical_alignment");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing", PROPERTY_HINT_NONE, "suffix:px"), "set_line_spacing", "get_line_spacing");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
|
|
|
|
|
|
ADD_GROUP("Mesh", "");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001,suffix:m"), "set_pixel_size", "get_pixel_size");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "curve_step", PROPERTY_HINT_RANGE, "0.1,10,0.1,suffix:px"), "set_curve_step", "get_curve_step");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.0,100.0,0.001,or_greater,suffix:m"), "set_depth", "get_depth");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_NONE, "suffix:m"), "set_width", "get_width");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
|
|
|
|
|
|
ADD_GROUP("BiDi", "");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left"), "set_text_direction", "get_text_direction");
|
|
@@ -2868,6 +2966,11 @@ TextMesh::TextMesh() {
|
|
|
}
|
|
|
|
|
|
TextMesh::~TextMesh() {
|
|
|
+ for (int i = 0; i < lines_rid.size(); i++) {
|
|
|
+ TS->free_rid(lines_rid[i]);
|
|
|
+ }
|
|
|
+ lines_rid.clear();
|
|
|
+
|
|
|
TS->free_rid(text_rid);
|
|
|
}
|
|
|
|
|
@@ -2875,7 +2978,7 @@ void TextMesh::set_horizontal_alignment(HorizontalAlignment p_alignment) {
|
|
|
ERR_FAIL_INDEX((int)p_alignment, 4);
|
|
|
if (horizontal_alignment != p_alignment) {
|
|
|
if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
|
|
|
- dirty_text = true;
|
|
|
+ dirty_lines = true;
|
|
|
}
|
|
|
horizontal_alignment = p_alignment;
|
|
|
_request_update();
|
|
@@ -2886,6 +2989,18 @@ HorizontalAlignment TextMesh::get_horizontal_alignment() const {
|
|
|
return horizontal_alignment;
|
|
|
}
|
|
|
|
|
|
+void TextMesh::set_vertical_alignment(VerticalAlignment p_alignment) {
|
|
|
+ ERR_FAIL_INDEX((int)p_alignment, 4);
|
|
|
+ if (vertical_alignment != p_alignment) {
|
|
|
+ vertical_alignment = p_alignment;
|
|
|
+ _request_update();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+VerticalAlignment TextMesh::get_vertical_alignment() const {
|
|
|
+ return vertical_alignment;
|
|
|
+}
|
|
|
+
|
|
|
void TextMesh::set_text(const String &p_string) {
|
|
|
if (text != p_string) {
|
|
|
text = p_string;
|
|
@@ -2970,6 +3085,29 @@ int TextMesh::get_font_size() const {
|
|
|
return font_size;
|
|
|
}
|
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+void TextMesh::set_line_spacing(float p_line_spacing) {
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+ if (line_spacing != p_line_spacing) {
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+ line_spacing = p_line_spacing;
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+ _request_update();
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+ }
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+}
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+
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+float TextMesh::get_line_spacing() const {
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+ return line_spacing;
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+}
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+
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+void TextMesh::set_autowrap_mode(TextServer::AutowrapMode p_mode) {
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+ if (autowrap_mode != p_mode) {
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+ autowrap_mode = p_mode;
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+ dirty_lines = true;
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+ _request_update();
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+ }
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+}
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+
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+TextServer::AutowrapMode TextMesh::get_autowrap_mode() const {
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+ return autowrap_mode;
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+}
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+
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void TextMesh::set_depth(real_t p_depth) {
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if (depth != p_depth) {
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depth = MAX(p_depth, 0.0);
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@@ -2984,9 +3122,7 @@ real_t TextMesh::get_depth() const {
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void TextMesh::set_width(real_t p_width) {
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if (width != p_width) {
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width = p_width;
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- if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
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- dirty_text = true;
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- }
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|
+ dirty_lines = true;
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_request_update();
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}
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}
|
|
@@ -3007,6 +3143,17 @@ real_t TextMesh::get_pixel_size() const {
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return pixel_size;
|
|
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}
|
|
|
|
|
|
+void TextMesh::set_offset(const Point2 &p_offset) {
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|
|
+ if (lbl_offset != p_offset) {
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|
|
+ lbl_offset = p_offset;
|
|
|
+ _request_update();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+Point2 TextMesh::get_offset() const {
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|
|
+ return lbl_offset;
|
|
|
+}
|
|
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+
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|
|
void TextMesh::set_curve_step(real_t p_step) {
|
|
|
if (curve_step != p_step) {
|
|
|
curve_step = CLAMP(p_step, 0.1, 10.0);
|