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fix documentation for `icon_and_font_color` editor setting

(cherry picked from commit de59872db858145b4fc3778c5be6ad6c75395b73)
Frying☆Pan il y a 1 an
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1 fichiers modifiés avec 2 ajouts et 2 suppressions
  1. 2 2
      doc/classes/EditorSettings.xml

+ 2 - 2
doc/classes/EditorSettings.xml

@@ -665,8 +665,8 @@
 		<member name="interface/theme/icon_and_font_color" type="int" setter="" getter="">
 			The icon and font color scheme to use in the editor.
 			- [b]Auto[/b] determines the color scheme to use automatically based on [member interface/theme/base_color].
-			- [b]Dark[/b] makes fonts and icons light (suitable for dark themes).
-			- [b]Light[/b] makes fonts and icons dark (suitable for light themes). Icon colors are automatically converted by the editor following [url=https://github.com/godotengine/godot/blob/master/editor/editor_themes.cpp#L135]this set of rules[/url].
+			- [b]Dark[/b] makes fonts and icons dark (suitable for light themes). Icon colors are automatically converted by the editor following the set of rules defined in [url=https://github.com/godotengine/godot/blob/master/editor/editor_themes.cpp]this file[/url].
+			- [b]Light[/b] makes fonts and icons light (suitable for dark themes).
 		</member>
 		<member name="interface/theme/icon_saturation" type="float" setter="" getter="">
 			The saturation to use for editor icons. Higher values result in more vibrant colors.