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@@ -4916,7 +4916,6 @@ void RasterizerSceneGLES3::initialize() {
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const int ubo_light_size = 160;
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state.ubo_light_size = ubo_light_size;
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state.max_ubo_lights = MIN(RenderList::MAX_LIGHTS, max_ubo_size / ubo_light_size);
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- print_line("GLES3: max ubo light: " + itos(state.max_ubo_lights));
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state.spot_array_tmp = (uint8_t *)memalloc(ubo_light_size * state.max_ubo_lights);
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state.omni_array_tmp = (uint8_t *)memalloc(ubo_light_size * state.max_ubo_lights);
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@@ -4942,7 +4941,6 @@ void RasterizerSceneGLES3::initialize() {
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state.scene_shader.add_custom_define("#define MAX_FORWARD_LIGHTS " + itos(state.max_forward_lights_per_object) + "\n");
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state.max_ubo_reflections = MIN(RenderList::MAX_REFLECTIONS, max_ubo_size / sizeof(ReflectionProbeDataUBO));
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- print_line("GLES3: max ubo reflections: " + itos(state.max_ubo_reflections) + ", ubo size: " + itos(sizeof(ReflectionProbeDataUBO)));
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state.reflection_array_tmp = (uint8_t *)memalloc(sizeof(ReflectionProbeDataUBO) * state.max_ubo_reflections);
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