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@@ -1,5 +1,5 @@
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/**
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/**
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- * meshoptimizer - version 0.23
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+ * meshoptimizer - version 0.24
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*
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*
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* Copyright (C) 2016-2025, by Arseny Kapoulkine ([email protected])
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* Copyright (C) 2016-2025, by Arseny Kapoulkine ([email protected])
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* Report bugs and download new versions at https://github.com/zeux/meshoptimizer
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* Report bugs and download new versions at https://github.com/zeux/meshoptimizer
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@@ -12,7 +12,7 @@
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#include <stddef.h>
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#include <stddef.h>
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/* Version macro; major * 1000 + minor * 10 + patch */
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/* Version macro; major * 1000 + minor * 10 + patch */
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-#define MESHOPTIMIZER_VERSION 230 /* 0.23 */
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+#define MESHOPTIMIZER_VERSION 240 /* 0.24 */
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/* If no API is defined, assume default */
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/* If no API is defined, assume default */
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#ifndef MESHOPTIMIZER_API
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#ifndef MESHOPTIMIZER_API
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@@ -74,6 +74,19 @@ MESHOPTIMIZER_API size_t meshopt_generateVertexRemap(unsigned int* destination,
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*/
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*/
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MESHOPTIMIZER_API size_t meshopt_generateVertexRemapMulti(unsigned int* destination, const unsigned int* indices, size_t index_count, size_t vertex_count, const struct meshopt_Stream* streams, size_t stream_count);
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MESHOPTIMIZER_API size_t meshopt_generateVertexRemapMulti(unsigned int* destination, const unsigned int* indices, size_t index_count, size_t vertex_count, const struct meshopt_Stream* streams, size_t stream_count);
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+/**
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+ * Experimental: Generates a vertex remap table from the vertex buffer and an optional index buffer and returns number of unique vertices
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+ * As a result, all vertices that are equivalent map to the same (new) location, with no gaps in the resulting sequence.
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+ * Equivalence is checked in two steps: vertex positions are compared for equality, and then the user-specified equality function is called (if provided).
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+ * Resulting remap table maps old vertices to new vertices and can be used in meshopt_remapVertexBuffer/meshopt_remapIndexBuffer.
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+ *
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+ * destination must contain enough space for the resulting remap table (vertex_count elements)
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+ * indices can be NULL if the input is unindexed
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+ * vertex_positions should have float3 position in the first 12 bytes of each vertex
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+ * callback can be NULL if no additional equality check is needed; otherwise, it should return 1 if vertices with specified indices are equivalent and 0 if they are not
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+ */
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+MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_generateVertexRemapCustom(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, int (*callback)(void*, unsigned int, unsigned int), void* context);
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+
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/**
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/**
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* Generates vertex buffer from the source vertex buffer and remap table generated by meshopt_generateVertexRemap
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* Generates vertex buffer from the source vertex buffer and remap table generated by meshopt_generateVertexRemap
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*
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*
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@@ -141,7 +154,7 @@ MESHOPTIMIZER_API void meshopt_generateAdjacencyIndexBuffer(unsigned int* destin
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MESHOPTIMIZER_API void meshopt_generateTessellationIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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MESHOPTIMIZER_API void meshopt_generateTessellationIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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/**
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/**
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- * Experimental: Generate index buffer that can be used for visibility buffer rendering and returns the size of the reorder table
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+ * Generate index buffer that can be used for visibility buffer rendering and returns the size of the reorder table
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* Each triangle's provoking vertex index is equal to primitive id; this allows passing it to the fragment shader using nointerpolate attribute.
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* Each triangle's provoking vertex index is equal to primitive id; this allows passing it to the fragment shader using nointerpolate attribute.
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* This is important for performance on hardware where primitive id can't be accessed efficiently in fragment shader.
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* This is important for performance on hardware where primitive id can't be accessed efficiently in fragment shader.
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* The reorder table stores the original vertex id for each vertex in the new index buffer, and should be used in the vertex shader to load vertex data.
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* The reorder table stores the original vertex id for each vertex in the new index buffer, and should be used in the vertex shader to load vertex data.
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@@ -151,7 +164,7 @@ MESHOPTIMIZER_API void meshopt_generateTessellationIndexBuffer(unsigned int* des
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* destination must contain enough space for the resulting index buffer (index_count elements)
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* destination must contain enough space for the resulting index buffer (index_count elements)
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* reorder must contain enough space for the worst case reorder table (vertex_count + index_count/3 elements)
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* reorder must contain enough space for the worst case reorder table (vertex_count + index_count/3 elements)
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*/
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*/
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-MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_generateProvokingIndexBuffer(unsigned int* destination, unsigned int* reorder, const unsigned int* indices, size_t index_count, size_t vertex_count);
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+MESHOPTIMIZER_API size_t meshopt_generateProvokingIndexBuffer(unsigned int* destination, unsigned int* reorder, const unsigned int* indices, size_t index_count, size_t vertex_count);
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/**
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/**
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* Vertex transform cache optimizer
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* Vertex transform cache optimizer
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@@ -287,12 +300,13 @@ MESHOPTIMIZER_API size_t meshopt_encodeVertexBufferBound(size_t vertex_count, si
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/**
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/**
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* Experimental: Vertex buffer encoder
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* Experimental: Vertex buffer encoder
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* Encodes vertex data just like meshopt_encodeVertexBuffer, but allows to override compression level.
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* Encodes vertex data just like meshopt_encodeVertexBuffer, but allows to override compression level.
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- * For compression level to take effect, the vertex encoding version must be set to 1 via meshopt_encodeVertexVersion.
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+ * For compression level to take effect, the vertex encoding version must be set to 1.
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* The default compression level implied by meshopt_encodeVertexBuffer is 2.
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* The default compression level implied by meshopt_encodeVertexBuffer is 2.
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*
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*
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* level should be in the range [0, 3] with 0 being the fastest and 3 being the slowest and producing the best compression ratio.
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* level should be in the range [0, 3] with 0 being the fastest and 3 being the slowest and producing the best compression ratio.
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+ * version should be -1 to use the default version (specified via meshopt_encodeVertexVersion), or 0/1 to override the version; per above, level won't take effect if version is 0.
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*/
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*/
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-MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_encodeVertexBufferLevel(unsigned char* buffer, size_t buffer_size, const void* vertices, size_t vertex_count, size_t vertex_size, int level);
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+MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_encodeVertexBufferLevel(unsigned char* buffer, size_t buffer_size, const void* vertices, size_t vertex_count, size_t vertex_size, int level, int version);
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/**
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/**
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* Set vertex encoder format version
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* Set vertex encoder format version
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@@ -425,6 +439,19 @@ MESHOPTIMIZER_API size_t meshopt_simplifyWithAttributes(unsigned int* destinatio
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*/
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*/
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifySloppy(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error);
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifySloppy(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error);
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+/**
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+ * Experimental: Mesh simplifier (pruner)
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+ * Reduces the number of triangles in the mesh by removing small isolated parts of the mesh
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+ * Returns the number of indices after simplification, with destination containing new index data
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+ * The resulting index buffer references vertices from the original vertex buffer.
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+ * If the original vertex data isn't required, creating a compact vertex buffer using meshopt_optimizeVertexFetch is recommended.
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+ *
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+ * destination must contain enough space for the target index buffer, worst case is index_count elements
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+ * vertex_positions should have float3 position in the first 12 bytes of each vertex
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+ * target_error represents the error relative to mesh extents that can be tolerated, e.g. 0.01 = 1% deformation; value range [0..1]
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+ */
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+MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifyPrune(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, float target_error);
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+
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/**
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/**
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* Point cloud simplifier
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* Point cloud simplifier
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* Reduces the number of points in the cloud to reach the given target
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* Reduces the number of points in the cloud to reach the given target
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@@ -485,6 +512,19 @@ struct meshopt_VertexCacheStatistics
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*/
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*/
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MESHOPTIMIZER_API struct meshopt_VertexCacheStatistics meshopt_analyzeVertexCache(const unsigned int* indices, size_t index_count, size_t vertex_count, unsigned int cache_size, unsigned int warp_size, unsigned int primgroup_size);
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MESHOPTIMIZER_API struct meshopt_VertexCacheStatistics meshopt_analyzeVertexCache(const unsigned int* indices, size_t index_count, size_t vertex_count, unsigned int cache_size, unsigned int warp_size, unsigned int primgroup_size);
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+struct meshopt_VertexFetchStatistics
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+{
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+ unsigned int bytes_fetched;
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+ float overfetch; /* fetched bytes / vertex buffer size; best case 1.0 (each byte is fetched once) */
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+};
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+
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+/**
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+ * Vertex fetch cache analyzer
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+ * Returns cache hit statistics using a simplified direct mapped model
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+ * Results may not match actual GPU performance
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+ */
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+MESHOPTIMIZER_API struct meshopt_VertexFetchStatistics meshopt_analyzeVertexFetch(const unsigned int* indices, size_t index_count, size_t vertex_count, size_t vertex_size);
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+
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struct meshopt_OverdrawStatistics
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struct meshopt_OverdrawStatistics
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{
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{
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unsigned int pixels_covered;
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unsigned int pixels_covered;
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@@ -501,18 +541,19 @@ struct meshopt_OverdrawStatistics
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*/
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*/
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MESHOPTIMIZER_API struct meshopt_OverdrawStatistics meshopt_analyzeOverdraw(const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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MESHOPTIMIZER_API struct meshopt_OverdrawStatistics meshopt_analyzeOverdraw(const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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-struct meshopt_VertexFetchStatistics
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+struct meshopt_CoverageStatistics
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{
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{
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- unsigned int bytes_fetched;
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- float overfetch; /* fetched bytes / vertex buffer size; best case 1.0 (each byte is fetched once) */
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+ float coverage[3];
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+ float extent; /* viewport size in mesh coordinates */
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};
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};
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/**
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/**
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- * Vertex fetch cache analyzer
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- * Returns cache hit statistics using a simplified direct mapped model
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- * Results may not match actual GPU performance
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+ * Experimental: Coverage analyzer
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+ * Returns coverage statistics (ratio of viewport pixels covered from each axis) using a software rasterizer
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+ *
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+ * vertex_positions should have float3 position in the first 12 bytes of each vertex
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*/
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*/
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-MESHOPTIMIZER_API struct meshopt_VertexFetchStatistics meshopt_analyzeVertexFetch(const unsigned int* indices, size_t index_count, size_t vertex_count, size_t vertex_size);
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+MESHOPTIMIZER_EXPERIMENTAL struct meshopt_CoverageStatistics meshopt_analyzeCoverage(const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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/**
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/**
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* Meshlet is a small mesh cluster (subset) that consists of:
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* Meshlet is a small mesh cluster (subset) that consists of:
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@@ -567,6 +608,19 @@ MESHOPTIMIZER_API size_t meshopt_buildMeshletsBound(size_t index_count, size_t m
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*/
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*/
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshletsFlex(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t min_triangles, size_t max_triangles, float cone_weight, float split_factor);
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MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshletsFlex(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t min_triangles, size_t max_triangles, float cone_weight, float split_factor);
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+/**
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+ * Experimental: Meshlet builder that produces clusters optimized for raytracing
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+ * Splits the mesh into a set of meshlets, similarly to meshopt_buildMeshlets, but optimizes cluster subdivision for raytracing and allows to specify minimum and maximum number of triangles per meshlet.
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+ *
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+ * meshlets must contain enough space for all meshlets, worst case size can be computed with meshopt_buildMeshletsBound using min_triangles (not max!)
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+ * meshlet_vertices must contain enough space for all meshlets, worst case size is equal to max_meshlets * max_vertices
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+ * meshlet_triangles must contain enough space for all meshlets, worst case size is equal to max_meshlets * max_triangles * 3
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+ * vertex_positions should have float3 position in the first 12 bytes of each vertex
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+ * max_vertices, min_triangles and max_triangles must not exceed implementation limits (max_vertices <= 256, max_triangles <= 512; min_triangles <= max_triangles; both min_triangles and max_triangles must be divisible by 4)
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+ * fill_weight allows to prioritize clusters that are closer to maximum size at some cost to SAH quality; 0.5 is a safe default
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+ */
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+MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshletsSpatial(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t min_triangles, size_t max_triangles, float fill_weight);
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+
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/**
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/**
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* Meshlet optimizer
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* Meshlet optimizer
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* Reorders meshlet vertices and triangles to maximize locality to improve rasterizer throughput
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* Reorders meshlet vertices and triangles to maximize locality to improve rasterizer throughput
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@@ -630,15 +684,16 @@ MESHOPTIMIZER_EXPERIMENTAL struct meshopt_Bounds meshopt_computeSphereBounds(con
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/**
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/**
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* Experimental: Cluster partitioner
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* Experimental: Cluster partitioner
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- * Partitions clusters into groups of similar size, prioritizing grouping clusters that share vertices.
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+ * Partitions clusters into groups of similar size, prioritizing grouping clusters that share vertices or are close to each other.
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*
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*
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* destination must contain enough space for the resulting partiotion data (cluster_count elements)
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* destination must contain enough space for the resulting partiotion data (cluster_count elements)
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* destination[i] will contain the partition id for cluster i, with the total number of partitions returned by the function
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* destination[i] will contain the partition id for cluster i, with the total number of partitions returned by the function
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* cluster_indices should have the vertex indices referenced by each cluster, stored sequentially
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* cluster_indices should have the vertex indices referenced by each cluster, stored sequentially
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* cluster_index_counts should have the number of indices in each cluster; sum of all cluster_index_counts must be equal to total_index_count
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* cluster_index_counts should have the number of indices in each cluster; sum of all cluster_index_counts must be equal to total_index_count
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+ * vertex_positions should have float3 position in the first 12 bytes of each vertex (or can be NULL if not used)
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* target_partition_size is a target size for each partition, in clusters; the resulting partitions may be smaller or larger
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* target_partition_size is a target size for each partition, in clusters; the resulting partitions may be smaller or larger
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*/
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*/
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-MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_partitionClusters(unsigned int* destination, const unsigned int* cluster_indices, size_t total_index_count, const unsigned int* cluster_index_counts, size_t cluster_count, size_t vertex_count, size_t target_partition_size);
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+MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_partitionClusters(unsigned int* destination, const unsigned int* cluster_indices, size_t total_index_count, const unsigned int* cluster_index_counts, size_t cluster_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_partition_size);
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/**
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/**
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* Spatial sorter
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* Spatial sorter
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@@ -651,13 +706,23 @@ MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_partitionClusters(unsigned int* destin
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MESHOPTIMIZER_API void meshopt_spatialSortRemap(unsigned int* destination, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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MESHOPTIMIZER_API void meshopt_spatialSortRemap(unsigned int* destination, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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/**
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/**
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- * Experimental: Spatial sorter
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+ * Spatial sorter
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* Reorders triangles for spatial locality, and generates a new index buffer. The resulting index buffer can be used with other functions like optimizeVertexCache.
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* Reorders triangles for spatial locality, and generates a new index buffer. The resulting index buffer can be used with other functions like optimizeVertexCache.
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*
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*
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* destination must contain enough space for the resulting index buffer (index_count elements)
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* destination must contain enough space for the resulting index buffer (index_count elements)
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* vertex_positions should have float3 position in the first 12 bytes of each vertex
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* vertex_positions should have float3 position in the first 12 bytes of each vertex
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*/
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*/
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-MESHOPTIMIZER_EXPERIMENTAL void meshopt_spatialSortTriangles(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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+MESHOPTIMIZER_API void meshopt_spatialSortTriangles(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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+
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+/**
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+ * Experimental: Spatial clusterizer
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+ * Reorders points into clusters optimized for spatial locality, and generates a new index buffer.
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+ * Ensures the output can be split into cluster_size chunks where each chunk has good positional locality. Only the last chunk will be smaller than cluster_size.
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+ *
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+ * destination must contain enough space for the resulting index buffer (vertex_count elements)
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+ * vertex_positions should have float3 position in the first 12 bytes of each vertex
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+ */
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+MESHOPTIMIZER_EXPERIMENTAL void meshopt_spatialClusterPoints(unsigned int* destination, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t cluster_size);
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/**
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/**
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* Quantize a float into half-precision (as defined by IEEE-754 fp16) floating point value
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* Quantize a float into half-precision (as defined by IEEE-754 fp16) floating point value
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@@ -722,6 +787,10 @@ template <typename T>
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inline size_t meshopt_generateVertexRemap(unsigned int* destination, const T* indices, size_t index_count, const void* vertices, size_t vertex_count, size_t vertex_size);
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inline size_t meshopt_generateVertexRemap(unsigned int* destination, const T* indices, size_t index_count, const void* vertices, size_t vertex_count, size_t vertex_size);
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template <typename T>
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template <typename T>
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inline size_t meshopt_generateVertexRemapMulti(unsigned int* destination, const T* indices, size_t index_count, size_t vertex_count, const meshopt_Stream* streams, size_t stream_count);
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inline size_t meshopt_generateVertexRemapMulti(unsigned int* destination, const T* indices, size_t index_count, size_t vertex_count, const meshopt_Stream* streams, size_t stream_count);
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+template <typename F>
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+inline size_t meshopt_generateVertexRemapCustom(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, F callback);
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+template <typename T, typename F>
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+inline size_t meshopt_generateVertexRemapCustom(unsigned int* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, F callback);
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template <typename T>
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template <typename T>
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inline void meshopt_remapIndexBuffer(T* destination, const T* indices, size_t index_count, const unsigned int* remap);
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inline void meshopt_remapIndexBuffer(T* destination, const T* indices, size_t index_count, const unsigned int* remap);
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template <typename T>
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template <typename T>
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@@ -754,6 +823,7 @@ template <typename T>
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inline size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_size, const T* indices, size_t index_count);
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inline size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_size, const T* indices, size_t index_count);
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template <typename T>
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template <typename T>
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inline int meshopt_decodeIndexSequence(T* destination, size_t index_count, const unsigned char* buffer, size_t buffer_size);
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inline int meshopt_decodeIndexSequence(T* destination, size_t index_count, const unsigned char* buffer, size_t buffer_size);
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+inline size_t meshopt_encodeVertexBufferLevel(unsigned char* buffer, size_t buffer_size, const void* vertices, size_t vertex_count, size_t vertex_size, int level);
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template <typename T>
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template <typename T>
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inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, unsigned int options = 0, float* result_error = NULL);
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inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, unsigned int options = 0, float* result_error = NULL);
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template <typename T>
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template <typename T>
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@@ -761,15 +831,19 @@ inline size_t meshopt_simplifyWithAttributes(T* destination, const T* indices, s
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template <typename T>
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template <typename T>
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inline size_t meshopt_simplifySloppy(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error = NULL);
|
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inline size_t meshopt_simplifySloppy(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error = NULL);
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template <typename T>
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template <typename T>
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+inline size_t meshopt_simplifyPrune(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, float target_error);
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+template <typename T>
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inline size_t meshopt_stripify(T* destination, const T* indices, size_t index_count, size_t vertex_count, T restart_index);
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inline size_t meshopt_stripify(T* destination, const T* indices, size_t index_count, size_t vertex_count, T restart_index);
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template <typename T>
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template <typename T>
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inline size_t meshopt_unstripify(T* destination, const T* indices, size_t index_count, T restart_index);
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inline size_t meshopt_unstripify(T* destination, const T* indices, size_t index_count, T restart_index);
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template <typename T>
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template <typename T>
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inline meshopt_VertexCacheStatistics meshopt_analyzeVertexCache(const T* indices, size_t index_count, size_t vertex_count, unsigned int cache_size, unsigned int warp_size, unsigned int buffer_size);
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inline meshopt_VertexCacheStatistics meshopt_analyzeVertexCache(const T* indices, size_t index_count, size_t vertex_count, unsigned int cache_size, unsigned int warp_size, unsigned int buffer_size);
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template <typename T>
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template <typename T>
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+inline meshopt_VertexFetchStatistics meshopt_analyzeVertexFetch(const T* indices, size_t index_count, size_t vertex_count, size_t vertex_size);
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+template <typename T>
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inline meshopt_OverdrawStatistics meshopt_analyzeOverdraw(const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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|
inline meshopt_OverdrawStatistics meshopt_analyzeOverdraw(const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
|
|
template <typename T>
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|
template <typename T>
|
|
-inline meshopt_VertexFetchStatistics meshopt_analyzeVertexFetch(const T* indices, size_t index_count, size_t vertex_count, size_t vertex_size);
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|
|
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+inline meshopt_CoverageStatistics meshopt_analyzeCoverage(const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
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|
template <typename T>
|
|
template <typename T>
|
|
inline size_t meshopt_buildMeshlets(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t max_triangles, float cone_weight);
|
|
inline size_t meshopt_buildMeshlets(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t max_triangles, float cone_weight);
|
|
template <typename T>
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|
template <typename T>
|
|
@@ -777,9 +851,11 @@ inline size_t meshopt_buildMeshletsScan(meshopt_Meshlet* meshlets, unsigned int*
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template <typename T>
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|
template <typename T>
|
|
inline size_t meshopt_buildMeshletsFlex(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t min_triangles, size_t max_triangles, float cone_weight, float split_factor);
|
|
inline size_t meshopt_buildMeshletsFlex(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t min_triangles, size_t max_triangles, float cone_weight, float split_factor);
|
|
template <typename T>
|
|
template <typename T>
|
|
|
|
+inline size_t meshopt_buildMeshletsSpatial(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t min_triangles, size_t max_triangles, float fill_weight);
|
|
|
|
+template <typename T>
|
|
inline meshopt_Bounds meshopt_computeClusterBounds(const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
|
|
inline meshopt_Bounds meshopt_computeClusterBounds(const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
|
|
template <typename T>
|
|
template <typename T>
|
|
-inline size_t meshopt_partitionClusters(unsigned int* destination, const T* cluster_indices, size_t total_index_count, const unsigned int* cluster_index_counts, size_t cluster_count, size_t vertex_count, size_t target_partition_size);
|
|
|
|
|
|
+inline size_t meshopt_partitionClusters(unsigned int* destination, const T* cluster_indices, size_t total_index_count, const unsigned int* cluster_index_counts, size_t cluster_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_partition_size);
|
|
template <typename T>
|
|
template <typename T>
|
|
inline void meshopt_spatialSortTriangles(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
|
|
inline void meshopt_spatialSortTriangles(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
|
|
#endif
|
|
#endif
|
|
@@ -930,6 +1006,30 @@ inline size_t meshopt_generateVertexRemapMulti(unsigned int* destination, const
|
|
return meshopt_generateVertexRemapMulti(destination, indices ? in.data : NULL, index_count, vertex_count, streams, stream_count);
|
|
return meshopt_generateVertexRemapMulti(destination, indices ? in.data : NULL, index_count, vertex_count, streams, stream_count);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+template <typename F>
|
|
|
|
+inline size_t meshopt_generateVertexRemapCustom(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, F callback)
|
|
|
|
+{
|
|
|
|
+ struct Call
|
|
|
|
+ {
|
|
|
|
+ static int compare(void* context, unsigned int lhs, unsigned int rhs) { return (*static_cast<F*>(context))(lhs, rhs) ? 1 : 0; }
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ return meshopt_generateVertexRemapCustom(destination, indices, index_count, vertex_positions, vertex_count, vertex_positions_stride, &Call::compare, &callback);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+template <typename T, typename F>
|
|
|
|
+inline size_t meshopt_generateVertexRemapCustom(unsigned int* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, F callback)
|
|
|
|
+{
|
|
|
|
+ struct Call
|
|
|
|
+ {
|
|
|
|
+ static int compare(void* context, unsigned int lhs, unsigned int rhs) { return (*static_cast<F*>(context))(lhs, rhs) ? 1 : 0; }
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ meshopt_IndexAdapter<T> in(NULL, indices, indices ? index_count : 0);
|
|
|
|
+
|
|
|
|
+ return meshopt_generateVertexRemapCustom(destination, indices ? in.data : NULL, index_count, vertex_positions, vertex_count, vertex_positions_stride, &Call::compare, &callback);
|
|
|
|
+}
|
|
|
|
+
|
|
template <typename T>
|
|
template <typename T>
|
|
inline void meshopt_remapIndexBuffer(T* destination, const T* indices, size_t index_count, const unsigned int* remap)
|
|
inline void meshopt_remapIndexBuffer(T* destination, const T* indices, size_t index_count, const unsigned int* remap)
|
|
{
|
|
{
|
|
@@ -1074,6 +1174,11 @@ inline int meshopt_decodeIndexSequence(T* destination, size_t index_count, const
|
|
return meshopt_decodeIndexSequence(destination, index_count, sizeof(T), buffer, buffer_size);
|
|
return meshopt_decodeIndexSequence(destination, index_count, sizeof(T), buffer, buffer_size);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+inline size_t meshopt_encodeVertexBufferLevel(unsigned char* buffer, size_t buffer_size, const void* vertices, size_t vertex_count, size_t vertex_size, int level)
|
|
|
|
+{
|
|
|
|
+ return meshopt_encodeVertexBufferLevel(buffer, buffer_size, vertices, vertex_count, vertex_size, level, -1);
|
|
|
|
+}
|
|
|
|
+
|
|
template <typename T>
|
|
template <typename T>
|
|
inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, unsigned int options, float* result_error)
|
|
inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, unsigned int options, float* result_error)
|
|
{
|
|
{
|
|
@@ -1101,6 +1206,15 @@ inline size_t meshopt_simplifySloppy(T* destination, const T* indices, size_t in
|
|
return meshopt_simplifySloppy(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, target_index_count, target_error, result_error);
|
|
return meshopt_simplifySloppy(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, target_index_count, target_error, result_error);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+template <typename T>
|
|
|
|
+inline size_t meshopt_simplifyPrune(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, float target_error)
|
|
|
|
+{
|
|
|
|
+ meshopt_IndexAdapter<T> in(NULL, indices, index_count);
|
|
|
|
+ meshopt_IndexAdapter<T> out(destination, NULL, index_count);
|
|
|
|
+
|
|
|
|
+ return meshopt_simplifyPrune(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, target_error);
|
|
|
|
+}
|
|
|
|
+
|
|
template <typename T>
|
|
template <typename T>
|
|
inline size_t meshopt_stripify(T* destination, const T* indices, size_t index_count, size_t vertex_count, T restart_index)
|
|
inline size_t meshopt_stripify(T* destination, const T* indices, size_t index_count, size_t vertex_count, T restart_index)
|
|
{
|
|
{
|
|
@@ -1127,6 +1241,14 @@ inline meshopt_VertexCacheStatistics meshopt_analyzeVertexCache(const T* indices
|
|
return meshopt_analyzeVertexCache(in.data, index_count, vertex_count, cache_size, warp_size, buffer_size);
|
|
return meshopt_analyzeVertexCache(in.data, index_count, vertex_count, cache_size, warp_size, buffer_size);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+template <typename T>
|
|
|
|
+inline meshopt_VertexFetchStatistics meshopt_analyzeVertexFetch(const T* indices, size_t index_count, size_t vertex_count, size_t vertex_size)
|
|
|
|
+{
|
|
|
|
+ meshopt_IndexAdapter<T> in(NULL, indices, index_count);
|
|
|
|
+
|
|
|
|
+ return meshopt_analyzeVertexFetch(in.data, index_count, vertex_count, vertex_size);
|
|
|
|
+}
|
|
|
|
+
|
|
template <typename T>
|
|
template <typename T>
|
|
inline meshopt_OverdrawStatistics meshopt_analyzeOverdraw(const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
|
|
inline meshopt_OverdrawStatistics meshopt_analyzeOverdraw(const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
|
|
{
|
|
{
|
|
@@ -1136,11 +1258,11 @@ inline meshopt_OverdrawStatistics meshopt_analyzeOverdraw(const T* indices, size
|
|
}
|
|
}
|
|
|
|
|
|
template <typename T>
|
|
template <typename T>
|
|
-inline meshopt_VertexFetchStatistics meshopt_analyzeVertexFetch(const T* indices, size_t index_count, size_t vertex_count, size_t vertex_size)
|
|
|
|
|
|
+inline meshopt_CoverageStatistics meshopt_analyzeCoverage(const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
|
|
{
|
|
{
|
|
meshopt_IndexAdapter<T> in(NULL, indices, index_count);
|
|
meshopt_IndexAdapter<T> in(NULL, indices, index_count);
|
|
|
|
|
|
- return meshopt_analyzeVertexFetch(in.data, index_count, vertex_count, vertex_size);
|
|
|
|
|
|
+ return meshopt_analyzeCoverage(in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride);
|
|
}
|
|
}
|
|
|
|
|
|
template <typename T>
|
|
template <typename T>
|
|
@@ -1167,6 +1289,14 @@ inline size_t meshopt_buildMeshletsFlex(meshopt_Meshlet* meshlets, unsigned int*
|
|
return meshopt_buildMeshletsFlex(meshlets, meshlet_vertices, meshlet_triangles, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, max_vertices, min_triangles, max_triangles, cone_weight, split_factor);
|
|
return meshopt_buildMeshletsFlex(meshlets, meshlet_vertices, meshlet_triangles, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, max_vertices, min_triangles, max_triangles, cone_weight, split_factor);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+template <typename T>
|
|
|
|
+inline size_t meshopt_buildMeshletsSpatial(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t min_triangles, size_t max_triangles, float fill_weight)
|
|
|
|
+{
|
|
|
|
+ meshopt_IndexAdapter<T> in(NULL, indices, index_count);
|
|
|
|
+
|
|
|
|
+ return meshopt_buildMeshletsSpatial(meshlets, meshlet_vertices, meshlet_triangles, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, max_vertices, min_triangles, max_triangles, fill_weight);
|
|
|
|
+}
|
|
|
|
+
|
|
template <typename T>
|
|
template <typename T>
|
|
inline meshopt_Bounds meshopt_computeClusterBounds(const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
|
|
inline meshopt_Bounds meshopt_computeClusterBounds(const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
|
|
{
|
|
{
|
|
@@ -1176,11 +1306,11 @@ inline meshopt_Bounds meshopt_computeClusterBounds(const T* indices, size_t inde
|
|
}
|
|
}
|
|
|
|
|
|
template <typename T>
|
|
template <typename T>
|
|
-inline size_t meshopt_partitionClusters(unsigned int* destination, const T* cluster_indices, size_t total_index_count, const unsigned int* cluster_index_counts, size_t cluster_count, size_t vertex_count, size_t target_partition_size)
|
|
|
|
|
|
+inline size_t meshopt_partitionClusters(unsigned int* destination, const T* cluster_indices, size_t total_index_count, const unsigned int* cluster_index_counts, size_t cluster_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_partition_size)
|
|
{
|
|
{
|
|
meshopt_IndexAdapter<T> in(NULL, cluster_indices, total_index_count);
|
|
meshopt_IndexAdapter<T> in(NULL, cluster_indices, total_index_count);
|
|
|
|
|
|
- return meshopt_partitionClusters(destination, in.data, total_index_count, cluster_index_counts, cluster_count, vertex_count, target_partition_size);
|
|
|
|
|
|
+ return meshopt_partitionClusters(destination, in.data, total_index_count, cluster_index_counts, cluster_count, vertex_positions, vertex_count, vertex_positions_stride, target_partition_size);
|
|
}
|
|
}
|
|
|
|
|
|
template <typename T>
|
|
template <typename T>
|