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Merge pull request #33673 from YeldhamDev/script_templates_lines_style

Make the script templates' blank lines conform with the official style guide
Rémi Verschelde 5 年之前
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共有 2 个文件被更改,包括 4 次插入0 次删除
  1. 1 0
      editor/editor_settings.cpp
  2. 3 0
      modules/gdscript/gdscript_editor.cpp

+ 1 - 0
editor/editor_settings.cpp

@@ -727,6 +727,7 @@ static Dictionary _get_builtin_script_templates() {
 	templates["no_comments.gd"] =
 			"extends %BASE%\n"
 			"\n"
+			"\n"
 			"func _ready()%VOID_RETURN%:\n"
 			"%TS%pass\n";
 

+ 3 - 0
modules/gdscript/gdscript_editor.cpp

@@ -83,15 +83,18 @@ String GDScriptLanguage::_get_processed_template(const String &p_template, const
 
 Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
 	String _template = "extends %BASE%\n"
+					   "\n"
 					   "\n"
 					   "# Declare member variables here. Examples:\n"
 					   "# var a%INT_TYPE% = 2\n"
 					   "# var b%STRING_TYPE% = \"text\"\n"
 					   "\n"
+					   "\n"
 					   "# Called when the node enters the scene tree for the first time.\n"
 					   "func _ready()%VOID_RETURN%:\n"
 					   "%TS%pass # Replace with function body.\n"
 					   "\n"
+					   "\n"
 					   "# Called every frame. 'delta' is the elapsed time since the previous frame.\n"
 					   "#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n"
 					   "#%TS%pass\n";