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@@ -198,7 +198,8 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
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int item_count = 0;
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bool backbuffer_cleared = false;
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bool time_used = false;
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- bool material_screen_texture_found = false;
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+ bool material_screen_texture_cached = false;
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+ bool material_screen_texture_mipmaps_cached = false;
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Rect2 back_buffer_rect;
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bool backbuffer_copy = false;
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bool backbuffer_gen_mipmaps = false;
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@@ -223,10 +224,12 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
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GLES3::CanvasMaterialData *md = static_cast<GLES3::CanvasMaterialData *>(material_storage->material_get_data(material, RS::SHADER_CANVAS_ITEM));
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if (md && md->shader_data->valid) {
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if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) {
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- if (!material_screen_texture_found) {
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+ if (!material_screen_texture_cached) {
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backbuffer_copy = true;
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back_buffer_rect = Rect2();
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backbuffer_gen_mipmaps = md->shader_data->uses_screen_texture_mipmaps;
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+ } else if (!material_screen_texture_mipmaps_cached) {
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+ backbuffer_gen_mipmaps = md->shader_data->uses_screen_texture_mipmaps;
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}
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}
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@@ -287,7 +290,16 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
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texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps);
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backbuffer_copy = false;
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- material_screen_texture_found = true; //after a backbuffer copy, screen texture makes no further copies
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+ backbuffer_gen_mipmaps = false;
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+ material_screen_texture_cached = true; // After a backbuffer copy, screen texture makes no further copies.
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+ material_screen_texture_mipmaps_cached = backbuffer_gen_mipmaps;
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+ }
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+
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+ if (backbuffer_gen_mipmaps) {
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+ texture_storage->render_target_gen_back_buffer_mipmaps(p_to_render_target, back_buffer_rect);
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+
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+ backbuffer_gen_mipmaps = false;
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+ material_screen_texture_mipmaps_cached = true;
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}
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// just add all items for now
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