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@@ -39,7 +39,7 @@
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/**
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@author Bastiaan Olij <[email protected]>
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- The ARVR interface is a template class ontop of which we build interface to differt AR, VR and tracking SDKs.
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+ The ARVR interface is a template class ontop of which we build interface to different AR, VR and tracking SDKs.
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The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface
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when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server.
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