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Merge pull request #10860 from karroffel/bob-the-string-builder

added StringBuilder class
Thomas Herzog 8 ani în urmă
părinte
comite
84c33cfe6b
2 a modificat fișierele cu 173 adăugiri și 0 ștergeri
  1. 94 0
      core/string_builder.cpp
  2. 79 0
      core/string_builder.h

+ 94 - 0
core/string_builder.cpp

@@ -0,0 +1,94 @@
+/*************************************************************************/
+/*  string_builder.cpp                                                   */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#include "string_builder.h"
+
+#include <string.h>
+
+StringBuilder &StringBuilder::append(const String &p_string) {
+
+	strings.push_back(p_string);
+	appended_strings.push_back(-1);
+
+	string_length += p_string.length();
+
+	return *this;
+}
+
+StringBuilder &StringBuilder::append(const char *p_cstring) {
+
+	int32_t len = strlen(p_cstring);
+
+	c_strings.push_back(p_cstring);
+	appended_strings.push_back(len);
+
+	string_length += len;
+
+	return *this;
+}
+
+String StringBuilder::as_string() const {
+
+	CharType *buffer = memnew_arr(CharType, string_length);
+
+	int current_position = 0;
+
+	int godot_string_elem = 0;
+	int c_string_elem = 0;
+
+	for (int i = 0; i < appended_strings.size(); i++) {
+		if (appended_strings[i] == -1) {
+			// Godot string
+			const String &s = strings[godot_string_elem];
+
+			memcpy(buffer + current_position, s.ptr(), s.length() * sizeof(CharType));
+
+			current_position += s.length();
+
+			godot_string_elem++;
+		} else {
+
+			const char *s = c_strings[c_string_elem];
+
+			for (int32_t j = 0; j < appended_strings[i]; j++) {
+				buffer[current_position + j] = s[j];
+			}
+
+			current_position += appended_strings[i];
+
+			c_string_elem++;
+		}
+	}
+
+	String final_string = String(buffer, string_length);
+
+	memdelete_arr(buffer);
+
+	return final_string;
+}

+ 79 - 0
core/string_builder.h

@@ -0,0 +1,79 @@
+/*************************************************************************/
+/*  string_builder.h                                                     */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef STRING_BUILDER_H
+#define STRING_BUILDER_H
+
+#include "core/ustring.h"
+
+#include "core/vector.h"
+
+class StringBuilder {
+
+	uint32_t string_length = 0;
+
+	Vector<String> strings;
+	Vector<const char *> c_strings;
+
+	// -1 means it's a Godot String
+	// a natural number means C string.
+	Vector<int32_t> appended_strings;
+
+public:
+	StringBuilder &append(const String &p_string);
+	StringBuilder &append(const char *p_cstring);
+
+	_FORCE_INLINE_ StringBuilder &operator+(const String &p_string) {
+		return append(p_string);
+	}
+
+	_FORCE_INLINE_ StringBuilder &operator+(const char *p_cstring) {
+		return append(p_cstring);
+	}
+
+	_FORCE_INLINE_ void operator+=(const String &p_string) {
+		append(p_string);
+	}
+
+	_FORCE_INLINE_ void operator+=(const char *p_cstring) {
+		append(p_cstring);
+	}
+
+	_FORCE_INLINE_ int num_strings_appended() const {
+		return appended_strings.size();
+	}
+
+	String as_string() const;
+
+	_FORCE_INLINE_ operator String() const {
+		return as_string();
+	}
+};
+
+#endif // STRING_BUILDER_H