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Cleanup some unecessary editor/ includes in scene/

Part of #29730, handles false positives.
Rémi Verschelde 6 years ago
parent
commit
84d969a42a
5 changed files with 16 additions and 10 deletions
  1. 2 1
      scene/2d/camera_2d.cpp
  2. 5 5
      scene/gui/control.cpp
  3. 8 1
      scene/gui/gradient_edit.cpp
  4. 0 2
      scene/gui/gradient_edit.h
  5. 1 1
      scene/gui/tree.cpp

+ 2 - 1
scene/2d/camera_2d.cpp

@@ -29,10 +29,11 @@
 /*************************************************************************/
 /*************************************************************************/
 
 
 #include "camera_2d.h"
 #include "camera_2d.h"
+
+#include "core/engine.h"
 #include "core/math/math_funcs.h"
 #include "core/math/math_funcs.h"
 #include "scene/scene_string_names.h"
 #include "scene/scene_string_names.h"
 #include "servers/visual_server.h"
 #include "servers/visual_server.h"
-#include <editor/editor_node.h>
 
 
 void Camera2D::_update_scroll() {
 void Camera2D::_update_scroll() {
 
 

+ 5 - 5
scene/gui/control.cpp

@@ -29,23 +29,23 @@
 /*************************************************************************/
 /*************************************************************************/
 
 
 #include "control.h"
 #include "control.h"
-#include "core/project_settings.h"
-#include "scene/main/canvas_layer.h"
-#include "scene/main/viewport.h"
-#include "servers/visual_server.h"
 
 
 #include "core/message_queue.h"
 #include "core/message_queue.h"
 #include "core/os/keyboard.h"
 #include "core/os/keyboard.h"
 #include "core/os/os.h"
 #include "core/os/os.h"
 #include "core/print_string.h"
 #include "core/print_string.h"
+#include "core/project_settings.h"
 #include "scene/gui/label.h"
 #include "scene/gui/label.h"
 #include "scene/gui/panel.h"
 #include "scene/gui/panel.h"
+#include "scene/main/canvas_layer.h"
+#include "scene/main/viewport.h"
 #include "scene/scene_string_names.h"
 #include "scene/scene_string_names.h"
+#include "servers/visual_server.h"
+
 #ifdef TOOLS_ENABLED
 #ifdef TOOLS_ENABLED
 #include "editor/editor_settings.h"
 #include "editor/editor_settings.h"
 #include "editor/plugins/canvas_item_editor_plugin.h"
 #include "editor/plugins/canvas_item_editor_plugin.h"
 #endif
 #endif
-#include <stdio.h>
 
 
 Dictionary Control::_edit_get_state() const {
 Dictionary Control::_edit_get_state() const {
 
 

+ 8 - 1
scene/gui/gradient_edit.cpp

@@ -29,10 +29,17 @@
 /*************************************************************************/
 /*************************************************************************/
 
 
 #include "gradient_edit.h"
 #include "gradient_edit.h"
+
 #include "core/os/keyboard.h"
 #include "core/os/keyboard.h"
-#include "editor/editor_scale.h"
 
 
+#ifdef TOOLS_ENABLED
+#include "editor/editor_scale.h"
 #define SPACING (3 * EDSCALE)
 #define SPACING (3 * EDSCALE)
+#define POINT_WIDTH (8 * EDSCALE)
+#else
+#define SPACING 3
+#define POINT_WIDTH 8
+#endif
 
 
 GradientEdit::GradientEdit() {
 GradientEdit::GradientEdit() {
 	grabbed = -1;
 	grabbed = -1;

+ 0 - 2
scene/gui/gradient_edit.h

@@ -36,8 +36,6 @@
 #include "scene/resources/default_theme/theme_data.h"
 #include "scene/resources/default_theme/theme_data.h"
 #include "scene/resources/gradient.h"
 #include "scene/resources/gradient.h"
 
 
-#define POINT_WIDTH (8 * EDSCALE)
-
 class GradientEdit : public Control {
 class GradientEdit : public Control {
 
 
 	GDCLASS(GradientEdit, Control);
 	GDCLASS(GradientEdit, Control);

+ 1 - 1
scene/gui/tree.cpp

@@ -39,7 +39,7 @@
 #include "scene/main/viewport.h"
 #include "scene/main/viewport.h"
 
 
 #ifdef TOOLS_ENABLED
 #ifdef TOOLS_ENABLED
-#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
 #endif
 #endif
 
 
 #include <limits.h>
 #include <limits.h>