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Fix condition on 'jump to limits' logic

This is a fix for: #54856

(cherry picked from commit 7257bb6ad00517c586f981ccf65255c9a2303911)
Eric 3 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      scene/2d/camera_2d.cpp

+ 1 - 1
scene/2d/camera_2d.cpp

@@ -197,7 +197,7 @@ Transform2D Camera2D::get_camera_transform() {
 
 	Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
 
-	if (!limit_smoothing_enabled) {
+	if (!smoothing_enabled || !limit_smoothing_enabled) {
 		if (screen_rect.position.x < limit[MARGIN_LEFT]) {
 			screen_rect.position.x = limit[MARGIN_LEFT];
 		}