Fix undefined `alpha_scissor` in standard shader
@@ -1871,7 +1871,7 @@ void main() {
alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0));
#if defined(ALPHA_SCISSOR_USED)
- if (alpha < alpha_scissor) {
+ if (alpha < alpha_scissor_threshold) {
discard;
}
#endif // !ALPHA_SCISSOR_USED
@@ -2242,7 +2242,7 @@ void fragment_shader(in SceneData scene_data) {
#endif // ALPHA_SCISSOR_USED
@@ -1765,7 +1765,7 @@ void main() {