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@@ -777,7 +777,7 @@ void LightmapperCPU::_compute_direct_light(uint32_t p_idx, void *r_lightmap) {
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_ALWAYS_INLINE_ float uniform_rand() {
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_ALWAYS_INLINE_ float uniform_rand() {
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/* Algorithm "xor" from p. 4 of Marsaglia, "Xorshift RNGs" */
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/* Algorithm "xor" from p. 4 of Marsaglia, "Xorshift RNGs" */
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- static thread_local uint32_t state = rand();
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+ static thread_local uint32_t state = Math::rand();
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state ^= state << 13;
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state ^= state << 13;
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state ^= state >> 17;
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state ^= state >> 17;
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state ^= state << 5;
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state ^= state << 5;
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