Ver Fonte

Implement Scene Unique Nodes

Implements https://github.com/godotengine/godot-proposals/issues/4096

* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
reduz há 3 anos atrás
pai
commit
8580f377a3

+ 1 - 0
core/string/string_name.cpp

@@ -247,6 +247,7 @@ StringName::StringName(const char *p_name, bool p_static) {
 	_data->cname = nullptr;
 	_data->next = _table[idx];
 	_data->prev = nullptr;
+
 #ifdef DEBUG_ENABLED
 	if (unlikely(debug_stringname)) {
 		// Keep in memory, force static.

+ 13 - 0
core/string/string_name.h

@@ -35,6 +35,8 @@
 #include "core/string/ustring.h"
 #include "core/templates/safe_refcount.h"
 
+#define UNIQUE_NODE_PREFIX "%"
+
 class Main;
 
 struct StaticCString {
@@ -100,6 +102,17 @@ public:
 	bool operator==(const String &p_name) const;
 	bool operator==(const char *p_name) const;
 	bool operator!=(const String &p_name) const;
+
+	_FORCE_INLINE_ bool is_node_unique_name() const {
+		if (!_data) {
+			return false;
+		}
+		if (_data->cname != nullptr) {
+			return (char32_t)_data->cname[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
+		} else {
+			return (char32_t)_data->name[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
+		}
+	}
 	_FORCE_INLINE_ bool operator<(const StringName &p_name) const {
 		return _data < p_name._data;
 	}

+ 2 - 1
core/string/ustring.cpp

@@ -35,6 +35,7 @@
 #include "core/math/math_funcs.h"
 #include "core/os/memory.h"
 #include "core/string/print_string.h"
+#include "core/string/string_name.h"
 #include "core/string/translation.h"
 #include "core/string/ucaps.h"
 #include "core/variant/variant.h"
@@ -4357,7 +4358,7 @@ String String::property_name_encode() const {
 }
 
 // Changes made to the set of invalid characters must also be reflected in the String documentation.
-const String String::invalid_node_name_characters = ". : @ / \"";
+const String String::invalid_node_name_characters = ". : @ / \" " UNIQUE_NODE_PREFIX;
 
 String String::validate_node_name() const {
 	Vector<String> chars = String::invalid_node_name_characters.split(" ");

+ 13 - 0
doc/classes/Node.xml

@@ -492,6 +492,12 @@
 				Returns [code]true[/code] if the node is processing unhandled key input (see [method set_process_unhandled_key_input]).
 			</description>
 		</method>
+		<method name="is_unique_name_in_owner" qualifiers="const">
+			<return type="bool" />
+			<description>
+				Returns whether the node is an unique name for all the other nodes owned by its [member owner].
+			</description>
+		</method>
 		<method name="move_child">
 			<return type="void" />
 			<argument index="0" name="child_node" type="Node" />
@@ -719,6 +725,13 @@
 				Sets whether this is an instance load placeholder. See [InstancePlaceholder].
 			</description>
 		</method>
+		<method name="set_unique_name_in_owner">
+			<return type="void" />
+			<argument index="0" name="enable" type="bool" />
+			<description>
+				Sets this node's name as the unique name in its [member owner]. This allows the node to be accessed as [code]%Name[/code] instead of the full path, from any node within that scene.
+			</description>
+		</method>
 		<method name="update_configuration_warnings">
 			<return type="void" />
 			<description>

+ 1 - 0
editor/icons/SceneUniqueName.svg

@@ -0,0 +1 @@
+<svg height="16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="M4.378 2.224q1.235 0 2.084.866.865.85.865 2.083 0 1.17-.881 2.036-.866.85-2.068.85-1.218 0-2.083-.85-.866-.866-.866-2.068t.866-2.051q.865-.866 2.083-.866zm.962 1.988q-.4-.4-.962-.4-.56 0-.961.4-.401.384-.401.93 0 .56.4.961.401.385.962.385.561 0 .962-.385.4-.4.4-.946 0-.56-.4-.945zm5.45-2.116h1.218L5.677 13.78H4.442Zm1.17 5.722q1.234 0 2.083.866.866.849.866 2.1 0 1.17-.882 2.035-.865.85-2.068.85-1.218 0-2.083-.85-.866-.866-.866-2.084 0-1.202.866-2.051.865-.866 2.083-.866zm.961 1.987q-.4-.4-.962-.4-.56 0-.961.4-.4.385-.4.946 0 .561.4.962.4.384.961.384.561 0 .962-.384.4-.4.4-.946 0-.56-.4-.962z" aria-label="%" style="font-weight:600;font-size:16.0277px;font-family:FreeSans;-inkscape-font-specification:'FreeSans Semi-Bold';letter-spacing:0;word-spacing:0;fill:#e0e0e0;fill-opacity:.996078;stroke-width:.400692"/></svg>

+ 39 - 0
editor/scene_tree_dock.cpp

@@ -1061,6 +1061,28 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
 				}
 			}
 		} break;
+		case TOOL_TOGGLE_SCENE_UNIQUE_NAME: {
+			List<Node *> selection = editor_selection->get_selected_node_list();
+			List<Node *>::Element *e = selection.front();
+			if (e) {
+				UndoRedo *undo_redo = &editor_data->get_undo_redo();
+				Node *node = e->get();
+				bool enabled = node->is_unique_name_in_owner();
+				if (!enabled && get_tree()->get_edited_scene_root()->get_node_or_null(UNIQUE_NODE_PREFIX + String(node->get_name())) != nullptr) {
+					accept->set_text(TTR("Another node already uses this unique name in the scene."));
+					accept->popup_centered();
+					return;
+				}
+				if (!enabled) {
+					undo_redo->create_action(TTR("Enable Scene Unique Name"));
+				} else {
+					undo_redo->create_action(TTR("Disable Scene Unique Name"));
+				}
+				undo_redo->add_do_method(node, "set_unique_name_in_owner", !enabled);
+				undo_redo->add_undo_method(node, "set_unique_name_in_owner", enabled);
+				undo_redo->commit_action();
+			}
+		} break;
 		case TOOL_CREATE_2D_SCENE:
 		case TOOL_CREATE_3D_SCENE:
 		case TOOL_CREATE_USER_INTERFACE:
@@ -1309,8 +1331,17 @@ void SceneTreeDock::_node_replace_owner(Node *p_base, Node *p_node, Node *p_root
 		UndoRedo *undo_redo = &editor_data->get_undo_redo();
 		switch (p_mode) {
 			case MODE_BIDI: {
+				bool is_unique = p_node->is_unique_name_in_owner() && p_base->get_node_or_null(UNIQUE_NODE_PREFIX + String(p_node->get_name())) != nullptr;
+				if (is_unique) {
+					// Will create a unique name conflict. Disable before setting owner.
+					undo_redo->add_do_method(p_node, "set_unique_name_in_owner", false);
+				}
 				undo_redo->add_do_method(p_node, "set_owner", p_root);
 				undo_redo->add_undo_method(p_node, "set_owner", p_base);
+				if (is_unique) {
+					// Will create a unique name conflict. Enable after setting owner.
+					undo_redo->add_undo_method(p_node, "set_unique_name_in_owner", true);
+				}
 
 			} break;
 			case MODE_DO: {
@@ -2774,11 +2805,19 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
 			menu->add_separator();
 			menu->add_icon_shortcut(get_theme_icon(SNAME("CreateNewSceneFrom"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM);
 		}
+
 		if (full_selection.size() == 1) {
 			menu->add_separator();
 			menu->add_icon_shortcut(get_theme_icon(SNAME("CopyNodePath"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH);
 		}
 
+		if (selection[0]->get_owner() == EditorNode::get_singleton()->get_edited_scene()) {
+			// Only for nodes owned by the edited scene root.
+			menu->add_separator();
+			menu->add_icon_check_item(get_theme_icon(SNAME("SceneUniqueName"), SNAME("EditorIcons")), TTR("Access as Scene Unique Name"), TOOL_TOGGLE_SCENE_UNIQUE_NAME);
+			menu->set_item_checked(menu->get_item_index(TOOL_TOGGLE_SCENE_UNIQUE_NAME), selection[0]->is_unique_name_in_owner());
+		}
+
 		bool is_external = (!selection[0]->get_scene_file_path().is_empty());
 		if (is_external) {
 			bool is_inherited = selection[0]->get_scene_inherited_state() != nullptr;

+ 1 - 1
editor/scene_tree_dock.h

@@ -91,7 +91,7 @@ class SceneTreeDock : public VBoxContainer {
 		TOOL_SCENE_CLEAR_INHERITANCE,
 		TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM,
 		TOOL_SCENE_OPEN_INHERITED,
-
+		TOOL_TOGGLE_SCENE_UNIQUE_NAME,
 		TOOL_CREATE_2D_SCENE,
 		TOOL_CREATE_3D_SCENE,
 		TOOL_CREATE_USER_INTERFACE,

+ 18 - 0
editor/scene_tree_editor.cpp

@@ -148,6 +148,13 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
 		TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
 		NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
 		NodeDock::get_singleton()->show_groups();
+	} else if (p_id == BUTTON_UNIQUE) {
+		undo_redo->create_action(TTR("Disable Scene Unique Name"));
+		undo_redo->add_do_method(n, "set_unique_name_in_owner", false);
+		undo_redo->add_undo_method(n, "set_unique_name_in_owner", true);
+		undo_redo->add_do_method(this, "_update_tree");
+		undo_redo->add_undo_method(this, "_update_tree");
+		undo_redo->commit_action();
 	}
 }
 
@@ -260,6 +267,10 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
 			item->add_button(0, get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + warning);
 		}
 
+		if (p_node->is_unique_name_in_owner()) {
+			item->add_button(0, get_theme_icon(SNAME("SceneUniqueName"), SNAME("EditorIcons")), BUTTON_UNIQUE, false, vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this."), UNIQUE_NODE_PREFIX));
+		}
+
 		int num_connections = p_node->get_persistent_signal_connection_count();
 		int num_groups = p_node->get_persistent_group_count();
 
@@ -832,6 +843,13 @@ void SceneTreeEditor::_renamed() {
 	// Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
 	new_name = new_name.strip_edges();
 
+	if (n->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name) != nullptr) {
+		error->set_text(TTR("Another node already uses this unique name in the scene."));
+		error->popup_centered();
+		which->set_text(0, n->get_name());
+		return;
+	}
+
 	if (!undo_redo) {
 		n->set_name(new_name);
 		which->set_metadata(0, n->get_path());

+ 1 - 0
editor/scene_tree_editor.h

@@ -53,6 +53,7 @@ class SceneTreeEditor : public Control {
 		BUTTON_SIGNALS = 6,
 		BUTTON_GROUPS = 7,
 		BUTTON_PIN = 8,
+		BUTTON_UNIQUE = 9,
 	};
 
 	Tree *tree = nullptr;

+ 89 - 5
scene/main/node.cpp

@@ -257,6 +257,9 @@ void Node::_propagate_after_exit_tree() {
 		}
 
 		if (!found) {
+			if (data.unique_name_in_owner) {
+				_release_unique_name_in_owner();
+			}
 			data.owner->data.owned.erase(data.OW);
 			data.owner = nullptr;
 		}
@@ -917,12 +920,20 @@ void Node::set_name(const String &p_name) {
 	String name = p_name.validate_node_name();
 
 	ERR_FAIL_COND(name.is_empty());
+
+	if (data.unique_name_in_owner && data.owner) {
+		_release_unique_name_in_owner();
+	}
 	data.name = name;
 
 	if (data.parent) {
 		data.parent->_validate_child_name(this, true);
 	}
 
+	if (data.unique_name_in_owner && data.owner) {
+		_acquire_unique_name_in_owner();
+	}
+
 	propagate_notification(NOTIFICATION_PATH_RENAMED);
 
 	if (is_inside_tree()) {
@@ -1303,6 +1314,24 @@ Node *Node::get_node_or_null(const NodePath &p_path) const {
 				next = root;
 			}
 
+		} else if (name.is_node_unique_name()) {
+			if (current->data.owned_unique_nodes.size()) {
+				// Has unique nodes in ownership
+				Node **unique = current->data.owned_unique_nodes.getptr(name);
+				if (!unique) {
+					return nullptr;
+				}
+				next = *unique;
+			} else if (current->data.owner) {
+				Node **unique = current->data.owner->data.owned_unique_nodes.getptr(name);
+				if (!unique) {
+					return nullptr;
+				}
+				next = *unique;
+			} else {
+				return nullptr;
+			}
+
 		} else {
 			next = nullptr;
 
@@ -1498,8 +1527,54 @@ void Node::_set_owner_nocheck(Node *p_owner) {
 	data.OW = data.owner->data.owned.back();
 }
 
+void Node::_release_unique_name_in_owner() {
+	ERR_FAIL_NULL(data.owner); // Sanity check.
+	StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
+	Node **which = data.owner->data.owned_unique_nodes.getptr(key);
+	if (which == nullptr || *which != this) {
+		return; // Ignore.
+	}
+	data.owner->data.owned_unique_nodes.erase(key);
+}
+
+void Node::_acquire_unique_name_in_owner() {
+	ERR_FAIL_NULL(data.owner); // Sanity check.
+	StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
+	Node **which = data.owner->data.owned_unique_nodes.getptr(key);
+	if (which != nullptr && *which != this) {
+		WARN_PRINT(vformat(RTR("Setting node name '%s' to be unique within scene for '%s', but it's already claimed by '%s'. This node is no longer set unique."), get_name(), is_inside_tree() ? get_path() : data.owner->get_path_to(this), is_inside_tree() ? (*which)->get_path() : data.owner->get_path_to(*which)));
+		data.unique_name_in_owner = false;
+		return;
+	}
+	data.owner->data.owned_unique_nodes[key] = this;
+}
+
+void Node::set_unique_name_in_owner(bool p_enabled) {
+	if (data.unique_name_in_owner == p_enabled) {
+		return;
+	}
+
+	if (data.unique_name_in_owner && data.owner != nullptr) {
+		_release_unique_name_in_owner();
+	}
+	data.unique_name_in_owner = p_enabled;
+
+	if (data.unique_name_in_owner && data.owner != nullptr) {
+		_acquire_unique_name_in_owner();
+	}
+
+	update_configuration_warnings();
+}
+
+bool Node::is_unique_name_in_owner() const {
+	return data.unique_name_in_owner;
+}
+
 void Node::set_owner(Node *p_owner) {
 	if (data.owner) {
+		if (data.unique_name_in_owner) {
+			_release_unique_name_in_owner();
+		}
 		data.owner->data.owned.erase(data.OW);
 		data.OW = nullptr;
 		data.owner = nullptr;
@@ -1526,6 +1601,10 @@ void Node::set_owner(Node *p_owner) {
 	ERR_FAIL_COND(!owner_valid);
 
 	_set_owner_nocheck(p_owner);
+
+	if (data.unique_name_in_owner) {
+		_acquire_unique_name_in_owner();
+	}
 }
 
 Node *Node::get_owner() const {
@@ -2585,16 +2664,16 @@ void Node::clear_internal_tree_resource_paths() {
 }
 
 TypedArray<String> Node::get_configuration_warnings() const {
+	TypedArray<String> ret;
+
 	Vector<String> warnings;
 	if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) {
-		TypedArray<String> ret;
-		ret.resize(warnings.size());
 		for (int i = 0; i < warnings.size(); i++) {
-			ret[i] = warnings[i];
+			ret.push_back(warnings[i]);
 		}
-		return ret;
 	}
-	return Array();
+
+	return ret;
 }
 
 String Node::get_configuration_warnings_as_string() const {
@@ -2790,6 +2869,11 @@ void Node::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
 	ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
 
+	ClassDB::bind_method(D_METHOD("set_unique_name_in_owner", "enable"), &Node::set_unique_name_in_owner);
+	ClassDB::bind_method(D_METHOD("is_unique_name_in_owner"), &Node::is_unique_name_in_owner);
+
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_unique_name_in_owner", "is_unique_name_in_owner");
+
 #ifdef TOOLS_ENABLED
 	ClassDB::bind_method(D_METHOD("_set_property_pinned", "property", "pinned"), &Node::set_property_pinned);
 #endif

+ 9 - 0
scene/main/node.h

@@ -99,6 +99,9 @@ private:
 		Node *parent = nullptr;
 		Node *owner = nullptr;
 		Vector<Node *> children;
+		HashMap<StringName, Node *> owned_unique_nodes;
+		bool unique_name_in_owner = false;
+
 		int internal_children_front = 0;
 		int internal_children_back = 0;
 		int pos = -1;
@@ -193,6 +196,9 @@ private:
 	_FORCE_INLINE_ bool _can_process(bool p_paused) const;
 	_FORCE_INLINE_ bool _is_enabled() const;
 
+	void _release_unique_name_in_owner();
+	void _acquire_unique_name_in_owner();
+
 protected:
 	void _block() { data.blocked++; }
 	void _unblock() { data.blocked--; }
@@ -345,6 +351,9 @@ public:
 	Node *get_owner() const;
 	void get_owned_by(Node *p_by, List<Node *> *p_owned);
 
+	void set_unique_name_in_owner(bool p_enabled);
+	bool is_unique_name_in_owner() const;
+
 	void remove_and_skip();
 	int get_index(bool p_include_internal = true) const;
 

+ 3 - 0
scene/resources/packed_scene.cpp

@@ -310,6 +310,9 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
 				NODE_FROM_ID(owner, n.owner);
 				if (owner) {
 					node->_set_owner_nocheck(owner);
+					if (node->data.unique_name_in_owner) {
+						node->_acquire_unique_name_in_owner();
+					}
 				}
 			}