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Add all headers to VS Project

(cherry picked from commit 317c2b194d2a44f67f3cf42e5bb088343acfe033)
Bartłomiej T. Listwon преди 5 години
родител
ревизия
858bdbacfd
променени са 4 файла, в които са добавени 49 реда и са изтрити 43 реда
  1. 4 25
      SConstruct
  2. 0 9
      drivers/SCsub
  3. 42 6
      methods.py
  4. 3 3
      platform/windows/SCsub

+ 4 - 25
SConstruct

@@ -316,31 +316,6 @@ if selected_platform in platform_list:
         env["warnings"] = "extra"
         env["werror"] = True
 
-    if env["vsproj"]:
-        env.vs_incs = []
-        env.vs_srcs = []
-
-        def AddToVSProject(sources):
-            for x in sources:
-                if type(x) == type(""):
-                    fname = env.File(x).path
-                else:
-                    fname = env.File(x)[0].path
-                pieces = fname.split(".")
-                if len(pieces) > 0:
-                    basename = pieces[0]
-                    basename = basename.replace("\\\\", "/")
-                    if os.path.isfile(basename + ".h"):
-                        env.vs_incs = env.vs_incs + [basename + ".h"]
-                    elif os.path.isfile(basename + ".hpp"):
-                        env.vs_incs = env.vs_incs + [basename + ".hpp"]
-                    if os.path.isfile(basename + ".c"):
-                        env.vs_srcs = env.vs_srcs + [basename + ".c"]
-                    elif os.path.isfile(basename + ".cpp"):
-                        env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
-
-        env.AddToVSProject = AddToVSProject
-
     env.extra_suffix = ""
 
     if env["extra_suffix"] != "":
@@ -604,6 +579,10 @@ if selected_platform in platform_list:
         CacheDir(scons_cache_path)
         print("Scons cache enabled... (path: '" + scons_cache_path + "')")
 
+    if env["vsproj"]:
+        env.vs_incs = []
+        env.vs_srcs = []
+
     Export("env")
 
     # build subdirs, the build order is dependent on link order.

+ 0 - 9
drivers/SCsub

@@ -33,15 +33,6 @@ else:
 # Core dependencies
 SConscript("png/SCsub")
 
-if env["vsproj"]:
-    import os
-
-    path = os.getcwd()
-    # Change directory so the path resolves correctly in the function call.
-    os.chdir("..")
-    env.AddToVSProject(env.drivers_sources)
-    os.chdir(path)
-
 env.add_source_files(env.drivers_sources, "*.cpp")
 
 lib = env.add_library("drivers", env.drivers_sources)

+ 42 - 6
methods.py

@@ -5,6 +5,9 @@ import subprocess
 from collections import OrderedDict
 from compat import iteritems, isbasestring, open_utf8, decode_utf8, qualname
 
+from SCons import Node
+from SCons.Script import Glob
+
 
 def add_source_files(self, sources, files, warn_duplicates=True):
     # Convert string to list of absolute paths (including expanding wildcard)
@@ -564,6 +567,35 @@ def generate_cpp_hint_file(filename):
             print("Could not write cpp.hint file.")
 
 
+def glob_recursive(pattern, node="."):
+    results = []
+    for f in Glob(str(node) + "/*", source=True):
+        if type(f) is Node.FS.Dir:
+            results += glob_recursive(pattern, f)
+    results += Glob(str(node) + "/" + pattern, source=True)
+    return results
+
+
+def add_to_vs_project(env, sources):
+    for x in sources:
+        if type(x) == type(""):
+            fname = env.File(x).path
+        else:
+            fname = env.File(x)[0].path
+        pieces = fname.split(".")
+        if len(pieces) > 0:
+            basename = pieces[0]
+            basename = basename.replace("\\\\", "/")
+            if os.path.isfile(basename + ".h"):
+                env.vs_incs += [basename + ".h"]
+            elif os.path.isfile(basename + ".hpp"):
+                env.vs_incs += [basename + ".hpp"]
+            if os.path.isfile(basename + ".c"):
+                env.vs_srcs += [basename + ".c"]
+            elif os.path.isfile(basename + ".cpp"):
+                env.vs_srcs += [basename + ".cpp"]
+
+
 def generate_vs_project(env, num_jobs):
     batch_file = find_visual_c_batch_file(env)
     if batch_file:
@@ -596,12 +628,16 @@ def generate_vs_project(env, num_jobs):
             result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)])
             return result
 
-        env.AddToVSProject(env.core_sources)
-        env.AddToVSProject(env.main_sources)
-        env.AddToVSProject(env.modules_sources)
-        env.AddToVSProject(env.scene_sources)
-        env.AddToVSProject(env.servers_sources)
-        env.AddToVSProject(env.editor_sources)
+        add_to_vs_project(env, env.core_sources)
+        add_to_vs_project(env, env.drivers_sources)
+        add_to_vs_project(env, env.main_sources)
+        add_to_vs_project(env, env.modules_sources)
+        add_to_vs_project(env, env.scene_sources)
+        add_to_vs_project(env, env.servers_sources)
+        add_to_vs_project(env, env.editor_sources)
+
+        for header in glob_recursive("**/*.h"):
+            env.vs_incs.append(str(header))
 
         env["MSVSBUILDCOM"] = build_commandline("scons")
         env["MSVSREBUILDCOM"] = build_commandline("scons vsproj=yes")

+ 3 - 3
platform/windows/SCsub

@@ -25,10 +25,10 @@ prog = env.add_program("#bin/godot", common_win + res_obj, PROGSUFFIX=env["PROGS
 
 # Microsoft Visual Studio Project Generation
 if env["vsproj"]:
-    env.vs_srcs = env.vs_srcs + ["platform/windows/" + res_file]
-    env.vs_srcs = env.vs_srcs + ["platform/windows/godot.natvis"]
+    env.vs_srcs += ["platform/windows/" + res_file]
+    env.vs_srcs += ["platform/windows/godot.natvis"]
     for x in common_win:
-        env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
+        env.vs_srcs += ["platform/windows/" + str(x)]
 
 if not os.getenv("VCINSTALLDIR"):
     if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]: