GLES2 reallocate texture when transparent is set
@@ -4733,6 +4733,7 @@ void RasterizerStorageGLES2::render_target_set_flag(RID p_render_target, RenderT
rt->flags[p_flag] = p_value;
switch (p_flag) {
+ case RENDER_TARGET_TRANSPARENT:
case RENDER_TARGET_HDR:
case RENDER_TARGET_NO_3D:
case RENDER_TARGET_NO_SAMPLING: