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@@ -101,7 +101,7 @@ Node *SceneState::instance(bool p_gen_edit_state) const {
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if (i==0 && base_scene_idx>=0) {
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if (i==0 && base_scene_idx>=0) {
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//scene inheritance on root node
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//scene inheritance on root node
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- print_line("scene inherit");
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+ //print_line("scene inherit");
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Ref<PackedScene> sdata = props[ base_scene_idx ];
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Ref<PackedScene> sdata = props[ base_scene_idx ];
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ERR_FAIL_COND_V( !sdata.is_valid(), NULL);
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ERR_FAIL_COND_V( !sdata.is_valid(), NULL);
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node = sdata->instance(p_gen_edit_state);
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node = sdata->instance(p_gen_edit_state);
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@@ -112,7 +112,7 @@ Node *SceneState::instance(bool p_gen_edit_state) const {
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} else if (n.instance>=0) {
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} else if (n.instance>=0) {
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//instance a scene into this node
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//instance a scene into this node
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- print_line("instance");
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+ //print_line("instance");
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if (n.instance&FLAG_INSTANCE_IS_PLACEHOLDER) {
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if (n.instance&FLAG_INSTANCE_IS_PLACEHOLDER) {
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String path = props[n.instance&FLAG_MASK];
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String path = props[n.instance&FLAG_MASK];
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@@ -148,7 +148,7 @@ Node *SceneState::instance(bool p_gen_edit_state) const {
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#endif
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#endif
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}
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}
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} else if (ObjectTypeDB::is_type_enabled(snames[n.type])) {
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} else if (ObjectTypeDB::is_type_enabled(snames[n.type])) {
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- print_line("created");
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+ //print_line("created");
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//node belongs to this scene and must be created
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//node belongs to this scene and must be created
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Object * obj = ObjectTypeDB::instance(snames[ n.type ]);
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Object * obj = ObjectTypeDB::instance(snames[ n.type ]);
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if (!obj || !obj->cast_to<Node>()) {
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if (!obj || !obj->cast_to<Node>()) {
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