This change allows error messages to be printed in the editor debugger when the game fails on load, instead of displaying them in the console terminal only.
@@ -2090,6 +2090,11 @@ void Main::cleanup() {
ERR_FAIL_COND(!_start_success);
+ if (script_debugger) {
+ // Flush any remaining messages
+ script_debugger->idle_poll();
+ }
+
ResourceLoader::remove_custom_loaders();
ResourceSaver::remove_custom_savers();