Fix wrong return type in canvas.glsl
@@ -419,7 +419,7 @@ float map_ninepatch_axis(float pixel, float draw_size, float tex_pixel_size, flo
// Scale to source texture.
return (margin_begin + ratio * dst_area) * tex_pixel_size;
} else { // Shouldn't happen, but silences compiler warning.
- return 0;
+ return 0.0;
}