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Bump version to 3.2-dev

No rest for the wicked.
Rémi Verschelde 6 years ago
parent
commit
860f097cc6
3 changed files with 5 additions and 5 deletions
  1. 1 1
      misc/dist/linux/godot.6
  2. 2 2
      misc/dist/osx_tools.app/Contents/Info.plist
  3. 2 2
      version.py

+ 1 - 1
misc/dist/linux/godot.6

@@ -1,4 +1,4 @@
-.TH GODOT "6" "January 2019" "godot 3.1" "Games"
+.TH GODOT "6" "March 2019" "godot 3.2" "Games"
 .SH NAME
 .SH NAME
 godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
 godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
 .SH SYNOPSIS
 .SH SYNOPSIS

+ 2 - 2
misc/dist/osx_tools.app/Contents/Info.plist

@@ -19,11 +19,11 @@
 	<key>CFBundlePackageType</key>
 	<key>CFBundlePackageType</key>
 	<string>APPL</string>
 	<string>APPL</string>
 	<key>CFBundleShortVersionString</key>
 	<key>CFBundleShortVersionString</key>
-	<string>3.1</string>
+	<string>3.2</string>
 	<key>CFBundleSignature</key>
 	<key>CFBundleSignature</key>
 	<string>godot</string>
 	<string>godot</string>
 	<key>CFBundleVersion</key>
 	<key>CFBundleVersion</key>
-	<string>3.1</string>
+	<string>3.2</string>
 	<key>NSHumanReadableCopyright</key>
 	<key>NSHumanReadableCopyright</key>
 	<string>© 2007-2019 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
 	<string>© 2007-2019 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
 	<key>LSMinimumSystemVersion</key>
 	<key>LSMinimumSystemVersion</key>

+ 2 - 2
version.py

@@ -1,7 +1,7 @@
 short_name = "godot"
 short_name = "godot"
 name = "Godot Engine"
 name = "Godot Engine"
 major = 3
 major = 3
-minor = 1
-status = "stable"
+minor = 2
+status = "dev"
 module_config = ""
 module_config = ""
 year = 2019
 year = 2019