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Fix Node2D::global_position to have Vector2 type

Ruslan Mustakov %!s(int64=7) %!d(string=hai) anos
pai
achega
8619b0d280
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      scene/2d/node_2d.cpp

+ 1 - 1
scene/2d/node_2d.cpp

@@ -448,7 +448,7 @@ void Node2D::_bind_methods() {
 	ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
 	ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform");
 
-	ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
+	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation", PROPERTY_HINT_NONE, "", 0), "set_global_rotation", "get_global_rotation");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation_degrees", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_degrees", "get_global_rotation_degrees");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale");