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@@ -13,7 +13,7 @@
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<member name="cellular_distance_function" type="int" setter="set_cellular_distance_function" getter="get_cellular_distance_function" enum="FastNoiseLite.CellularDistanceFunction" default="0">
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Determines how the distance to the nearest/second-nearest point is computed. See [enum CellularDistanceFunction] for options.
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</member>
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- <member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="0.45">
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+ <member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="1.0">
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Maximum distance a point can move off of its grid position. Set to [code]0[/code] for an even grid.
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</member>
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<member name="cellular_return_type" type="int" setter="set_cellular_return_type" getter="get_cellular_return_type" enum="FastNoiseLite.CellularReturnType" default="1">
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