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FastNoiseLite Fix cellular jitter using incorrect default value

Default value for cellular jitter should be 1.0, using 0.45 will make the cellular noise look bad
Jordan Peck 2 years ago
parent
commit
8649ab831d
2 changed files with 2 additions and 2 deletions
  1. 1 1
      modules/noise/doc_classes/FastNoiseLite.xml
  2. 1 1
      modules/noise/fastnoise_lite.h

+ 1 - 1
modules/noise/doc_classes/FastNoiseLite.xml

@@ -13,7 +13,7 @@
 		<member name="cellular_distance_function" type="int" setter="set_cellular_distance_function" getter="get_cellular_distance_function" enum="FastNoiseLite.CellularDistanceFunction" default="0">
 			Determines how the distance to the nearest/second-nearest point is computed. See [enum CellularDistanceFunction] for options.
 		</member>
-		<member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="0.45">
+		<member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="1.0">
 			Maximum distance a point can move off of its grid position. Set to [code]0[/code] for an even grid.
 		</member>
 		<member name="cellular_return_type" type="int" setter="set_cellular_return_type" getter="get_cellular_return_type" enum="FastNoiseLite.CellularReturnType" default="1">

+ 1 - 1
modules/noise/fastnoise_lite.h

@@ -116,7 +116,7 @@ private:
 	// Cellular specific.
 	CellularDistanceFunction cellular_distance_function = DISTANCE_EUCLIDEAN;
 	CellularReturnType cellular_return_type = RETURN_DISTANCE;
-	real_t cellular_jitter = 0.45;
+	real_t cellular_jitter = 1.0;
 
 	// Domain warp specific.
 	bool domain_warp_enabled = false;