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Fix hash calculation for NTSliceKey

A bug was introduced from 057367bf by adding FSR 2.2.1 support.
Which increases hash collision and hurts performance.
Jiang Yiheng 11 months ago
parent
commit
864d4fb32a

+ 1 - 1
servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h

@@ -128,7 +128,7 @@ private:
 			h = hash_murmur3_one_32(p_val.layers, h);
 			h = hash_murmur3_one_32(p_val.layers, h);
 			h = hash_murmur3_one_32(p_val.mipmap, h);
 			h = hash_murmur3_one_32(p_val.mipmap, h);
 			h = hash_murmur3_one_32(p_val.mipmaps, h);
 			h = hash_murmur3_one_32(p_val.mipmaps, h);
-			h = hash_murmur3_one_32(p_val.texture_view.format_override);
+			h = hash_murmur3_one_32(p_val.texture_view.format_override, h);
 			h = hash_murmur3_one_32(p_val.texture_view.swizzle_r, h);
 			h = hash_murmur3_one_32(p_val.texture_view.swizzle_r, h);
 			h = hash_murmur3_one_32(p_val.texture_view.swizzle_g, h);
 			h = hash_murmur3_one_32(p_val.texture_view.swizzle_g, h);
 			h = hash_murmur3_one_32(p_val.texture_view.swizzle_b, h);
 			h = hash_murmur3_one_32(p_val.texture_view.swizzle_b, h);