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Merge pull request #50213 from m44615/fix_50161

Fix: The ORMMaterial3D shader doesn't compile #50161
Rémi Verschelde 4 年之前
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86b215516d
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      scene/resources/material.cpp

+ 2 - 2
scene/resources/material.cpp

@@ -999,9 +999,9 @@ void BaseMaterial3D::_update_shader() {
 		code += "\tSPECULAR = specular;\n";
 	} else {
 		if (flags[FLAG_UV1_USE_TRIPLANAR]) {
-			code += "\tfloat orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n";
+			code += "\tvec4 orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n";
 		} else {
-			code += "\tfloat orm_tex = texture(texture_orm,base_uv);\n";
+			code += "\tvec4 orm_tex = texture(texture_orm,base_uv);\n";
 		}
 
 		code += "\tROUGHNESS = orm_tex.g;\n";