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Make name of editor file dialog filters translatable

Haoyu Qiu vor 3 Jahren
Ursprung
Commit
86c76dca12

+ 1 - 1
editor/editor_audio_buses.cpp

@@ -1332,7 +1332,7 @@ EditorAudioBuses::EditorAudioBuses() {
 	List<String> ext;
 	ResourceLoader::get_recognized_extensions_for_type("AudioBusLayout", &ext);
 	for (const String &E : ext) {
-		file_dialog->add_filter("*." + E + "; Audio Bus Layout");
+		file_dialog->add_filter(vformat("*.%s; %s", E, TTR("Audio Bus Layout")));
 	}
 	add_child(file_dialog);
 	file_dialog->connect("file_selected", callable_mp(this, &EditorAudioBuses::_file_dialog_callback));

+ 2 - 2
editor/import/scene_import_settings.cpp

@@ -1269,8 +1269,8 @@ SceneImportSettings::SceneImportSettings() {
 
 	item_save_path = memnew(EditorFileDialog);
 	item_save_path->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
-	item_save_path->add_filter("*.tres;Text Resource");
-	item_save_path->add_filter("*.res;Binary Resource");
+	item_save_path->add_filter("*.tres; " + TTR("Text Resource"));
+	item_save_path->add_filter("*.res; " + TTR("Binary Resource"));
 	add_child(item_save_path);
 	item_save_path->connect("file_selected", callable_mp(this, &SceneImportSettings::_save_path_changed));
 

+ 1 - 1
editor/plugins/lightmap_gi_editor_plugin.cpp

@@ -138,7 +138,7 @@ LightmapGIEditorPlugin::LightmapGIEditorPlugin() {
 
 	file_dialog = memnew(EditorFileDialog);
 	file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
-	file_dialog->add_filter("*.lmbake ; LightMap Bake");
+	file_dialog->add_filter("*.lmbake ; " + TTR("LightMap Bake"));
 	file_dialog->set_title(TTR("Select lightmap bake file:"));
 	file_dialog->connect("file_selected", callable_mp(this, &LightmapGIEditorPlugin::_bake_select_file));
 	bake->add_child(file_dialog);

+ 2 - 2
editor/plugins/theme_editor_plugin.cpp

@@ -2077,7 +2077,7 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito
 	List<String> ext;
 	ResourceLoader::get_recognized_extensions_for_type("Theme", &ext);
 	for (const String &E : ext) {
-		import_another_theme_dialog->add_filter("*." + E + "; Theme Resource");
+		import_another_theme_dialog->add_filter(vformat("*.%s; %s", E, TTR("Theme Resource")));
 	}
 	import_another_file_hb->add_child(import_another_theme_dialog);
 	import_another_theme_dialog->connect("file_selected", callable_mp(this, &ThemeItemEditorDialog::_select_another_theme_cbk));
@@ -3664,7 +3664,7 @@ ThemeEditor::ThemeEditor() {
 	List<String> ext;
 	ResourceLoader::get_recognized_extensions_for_type("PackedScene", &ext);
 	for (const String &E : ext) {
-		preview_scene_dialog->add_filter("*." + E + "; Scene");
+		preview_scene_dialog->add_filter(vformat("*.%s; %s", E, TTR("Scene")));
 	}
 	main_hs->add_child(preview_scene_dialog);
 	preview_scene_dialog->connect("file_selected", callable_mp(this, &ThemeEditor::_preview_scene_dialog_cbk));

+ 2 - 1
editor/project_export.cpp

@@ -883,7 +883,8 @@ void ProjectExportDialog::_export_project() {
 
 	List<String> extension_list = platform->get_binary_extensions(current);
 	for (int i = 0; i < extension_list.size(); i++) {
-		export_project->add_filter("*." + extension_list[i] + " ; " + platform->get_name() + " Export");
+		// TRANSLATORS: This is the name of a project export file format. %s will be replaced by the platform name.
+		export_project->add_filter(vformat("*.%s; %s", extension_list[i], vformat(TTR("%s Export"), platform->get_name())));
 	}
 
 	if (!current->get_export_path().is_empty()) {