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@@ -300,8 +300,8 @@ inline void draw_rounded_rectangle(Vector<Vector2> &verts, Vector<int> &indices,
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const real_t x = radius * (real_t)cos((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.x;
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const real_t y = radius * (real_t)sin((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.y;
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- const float x_skew = -skew.x * (y - ring_rect.get_center().y);
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- const float y_skew = -skew.y * (x - ring_rect.get_center().x);
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+ const float x_skew = -skew.x * (y - style_rect.get_center().y);
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+ const float y_skew = -skew.y * (x - style_rect.get_center().x);
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verts.push_back(Vector2(x + x_skew, y + y_skew));
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colors.push_back(color);
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}
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