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doc: Sync classref with current source

Rémi Verschelde 6 years ago
parent
commit
86f6d08923

+ 1 - 1
doc/classes/AnimationNodeStateMachineTransition.xml

@@ -13,7 +13,7 @@
 			Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to "idle":
 			[codeblock]
 			$animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0
-			[codeblock]
+			[/codeblock]
 		</member>
 		<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance">
 			Turn on the transition automatically when this state is reached. This works best with [code]SWITCH_MODE_AT_END[/code].

+ 31 - 1
doc/classes/Control.xml

@@ -512,7 +512,7 @@
 			</return>
 			<argument index="0" name="preset" type="int" enum="Control.LayoutPreset">
 			</argument>
-			<argument index="1" name="keep_margin" type="bool" default="false">
+			<argument index="1" name="keep_margins" type="bool" default="false">
 			</argument>
 			<description>
 			</description>
@@ -574,6 +574,16 @@
 				Sets [member margin_right] and [member margin_bottom] at the same time.
 			</description>
 		</method>
+		<method name="set_global_position">
+			<return type="void">
+			</return>
+			<argument index="0" name="position" type="Vector2">
+			</argument>
+			<argument index="1" name="keep_margins" type="bool" default="false">
+			</argument>
+			<description>
+			</description>
+		</method>
 		<method name="set_margins_preset">
 			<return type="void">
 			</return>
@@ -586,6 +596,16 @@
 			<description>
 			</description>
 		</method>
+		<method name="set_position">
+			<return type="void">
+			</return>
+			<argument index="0" name="position" type="Vector2">
+			</argument>
+			<argument index="1" name="keep_margins" type="bool" default="false">
+			</argument>
+			<description>
+			</description>
+		</method>
 		<method name="set_rotation">
 			<return type="void">
 			</return>
@@ -595,6 +615,16 @@
 				Sets the rotation (in radians).
 			</description>
 		</method>
+		<method name="set_size">
+			<return type="void">
+			</return>
+			<argument index="0" name="size" type="Vector2">
+			</argument>
+			<argument index="1" name="keep_margins" type="bool" default="false">
+			</argument>
+			<description>
+			</description>
+		</method>
 		<method name="show_modal">
 			<return type="void">
 			</return>

+ 8 - 8
doc/classes/Object.xml

@@ -65,14 +65,6 @@
 				Override this method to customize the [String] representation of the object when it's being converted to a string, for example: [code]print(obj)[/code].
 			</description>
 		</method>
-		<method name="to_string">
-			<return type="String">
-			</return>
-			<description>
-				Returns a [String] representing the object. Default is [code]"[ClassName:RID]"[/code].
-				Override the method [method _to_string] to customize the [String] representation.
-			</description>
-		</method>
 		<method name="add_user_signal">
 			<return type="void">
 			</return>
@@ -420,6 +412,14 @@
 				Set a script into the object, scripts extend the object functionality.
 			</description>
 		</method>
+		<method name="to_string">
+			<return type="String">
+			</return>
+			<description>
+				Returns a [String] representing the object. Default is [code]"[ClassName:RID]"[/code].
+				Override the method [method _to_string] to customize the [String] representation.
+			</description>
+		</method>
 		<method name="tr" qualifiers="const">
 			<return type="String">
 			</return>

+ 7 - 3
doc/classes/TextEdit.xml

@@ -382,12 +382,12 @@
 		<member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled">
 			If [code]true[/code], a right click displays the context menu.
 		</member>
-		<member name="draw_tabs" type="bool" setter="set_draw_tabs" getter="is_drawing_tabs">
-			If [code]true[/code], the "tab" character will have a visible representation.
-		</member>
 		<member name="draw_spaces" type="bool" setter="set_draw_spaces" getter="is_drawing_spaces">
 			If [code]true[/code], the "space" character will have a visible representation.
 		</member>
+		<member name="draw_tabs" type="bool" setter="set_draw_tabs" getter="is_drawing_tabs">
+			If [code]true[/code], the "tab" character will have a visible representation.
+		</member>
 		<member name="fold_gutter" type="bool" setter="set_fold_gutter_enabled" getter="is_fold_gutter_enabled">
 			If [code]true[/code], the fold gutter is visible. This enables folding groups of indented lines.
 		</member>
@@ -497,6 +497,8 @@
 	<theme_items>
 		<theme_item name="background_color" type="Color">
 		</theme_item>
+		<theme_item name="bookmark_color" type="Color">
+		</theme_item>
 		<theme_item name="brace_mismatch_color" type="Color">
 		</theme_item>
 		<theme_item name="breakpoint_color" type="Color">
@@ -561,6 +563,8 @@
 		</theme_item>
 		<theme_item name="selection_color" type="Color">
 		</theme_item>
+		<theme_item name="space" type="Texture">
+		</theme_item>
 		<theme_item name="symbol_color" type="Color">
 		</theme_item>
 		<theme_item name="tab" type="Texture">

+ 1 - 1
doc/classes/UndoRedo.xml

@@ -141,7 +141,7 @@
 				This is useful mostly to check if something changed from a saved version.
 			</description>
 		</method>
-		<method name="is_committing_action" qualifiers="const">
+		<method name="is_commiting_action" qualifiers="const">
 			<return type="bool">
 			</return>
 			<description>

+ 13 - 0
doc/classes/VisualShaderNodeFresnel.xml

@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeFresnel" inherits="VisualShaderNode" category="Core" version="3.2">
+	<brief_description>
+	</brief_description>
+	<description>
+	</description>
+	<tutorials>
+	</tutorials>
+	<methods>
+	</methods>
+	<constants>
+	</constants>
+</class>

+ 2 - 0
doc/classes/VisualShaderNodeScalarFunc.xml

@@ -75,5 +75,7 @@
 		</constant>
 		<constant name="FUNC_TRUNC" value="30" enum="Function">
 		</constant>
+		<constant name="FUNC_ONEMINUS" value="31" enum="Function">
+		</constant>
 	</constants>
 </class>

+ 2 - 0
doc/classes/VisualShaderNodeVectorFunc.xml

@@ -81,5 +81,7 @@
 		</constant>
 		<constant name="FUNC_TRUNC" value="33" enum="Function">
 		</constant>
+		<constant name="FUNC_ONEMINUS" value="34" enum="Function">
+		</constant>
 	</constants>
 </class>