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Merge pull request #73006 from clayjohn/GL-blend-sub

Properly reset blend mode when resetting canvas in compatibility renderer
Rémi Verschelde 2 年之前
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871c06af6d
共有 1 個文件被更改,包括 1 次插入0 次删除
  1. 1 0
      drivers/gles3/rasterizer_canvas_gles3.cpp

+ 1 - 0
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -2259,6 +2259,7 @@ void RasterizerCanvasGLES3::reset_canvas() {
 	glDisable(GL_DEPTH_TEST);
 	glDisable(GL_SCISSOR_TEST);
 	glEnable(GL_BLEND);
+	glBlendEquation(GL_FUNC_ADD);
 	glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE);
 
 	glActiveTexture(GL_TEXTURE0 + GLES3::Config::get_singleton()->max_texture_image_units - 2);