Fixes navigation path reset
@@ -215,6 +215,7 @@ void NavigationAgent2D::set_target_location(Vector2 p_location) {
navigation_path.clear();
target_reached = false;
navigation_finished = false;
+ update_frame_id = 0;
}
Vector2 NavigationAgent2D::get_target_location() const {
@@ -234,6 +234,7 @@ void NavigationAgent::set_target_location(Vector3 p_location) {
Vector3 NavigationAgent::get_target_location() const {