瀏覽代碼

removed unused project setting rendering/quality/depth_prepass/disable

Jerome67000 7 年之前
父節點
當前提交
87bbaddac3
共有 1 個文件被更改,包括 0 次插入2 次删除
  1. 0 2
      drivers/gles3/rasterizer_storage_gles3.cpp

+ 0 - 2
drivers/gles3/rasterizer_storage_gles3.cpp

@@ -7251,8 +7251,6 @@ void RasterizerStorageGLES3::initialize() {
 
 
 	config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
 	config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
 
 
-	GLOBAL_DEF("rendering/quality/depth_prepass/disable", false);
-
 	String renderer = (const char *)glGetString(GL_RENDERER);
 	String renderer = (const char *)glGetString(GL_RENDERER);
 
 
 	config.no_depth_prepass = !bool(GLOBAL_GET("rendering/quality/depth_prepass/enable"));
 	config.no_depth_prepass = !bool(GLOBAL_GET("rendering/quality/depth_prepass/enable"));