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Merge pull request #90637 from aaronp64/force_native_crash

Fix `Window.hide()` crash when `force_native` changes
Rémi Verschelde 1 year ago
parent
commit
88033ea8c6
1 changed files with 2 additions and 2 deletions
  1. 2 2
      scene/main/window.cpp

+ 2 - 2
scene/main/window.cpp

@@ -1215,10 +1215,10 @@ void Window::set_force_native(bool p_force_native) {
 	if (force_native == p_force_native) {
 	if (force_native == p_force_native) {
 		return;
 		return;
 	}
 	}
-	force_native = p_force_native;
 	if (is_visible() && !is_in_edited_scene_root()) {
 	if (is_visible() && !is_in_edited_scene_root()) {
-		WARN_PRINT("Can't change \"force_native\" while a window is displayed. Consider hiding window before changing this value.");
+		ERR_FAIL_MSG("Can't change \"force_native\" while a window is displayed. Consider hiding window before changing this value.");
 	}
 	}
+	force_native = p_force_native;
 }
 }
 
 
 bool Window::get_force_native() const {
 bool Window::get_force_native() const {