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@@ -206,6 +206,7 @@ static const char *gdscript_function_renames[][2] = {
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// { "set_margin", "set_offset" }, // Control broke Shape3D, AtlasTexture
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// { "set_margin", "set_offset" }, // Control broke Shape3D, AtlasTexture
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// { "set_mode", "set_mode_file_mode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
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// { "set_mode", "set_mode_file_mode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
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// { "set_normal", "surface_set_normal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D
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// { "set_normal", "surface_set_normal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D
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+ // { "set_offset", "set_progress" }, // PathFollow2D, PathFollow3D - Too common
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// { "set_process_mode", "set_process_callback" }, // AnimationTree broke Node, Tween, Sky
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// { "set_process_mode", "set_process_callback" }, // AnimationTree broke Node, Tween, Sky
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// { "set_refuse_new_network_connections", "set_refuse_new_connections"}, // MultiplayerAPI broke SceneTree
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// { "set_refuse_new_network_connections", "set_refuse_new_connections"}, // MultiplayerAPI broke SceneTree
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// { "set_uv", "surface_set_uv" }, // ImmediateMesh broke Polygon2D
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// { "set_uv", "surface_set_uv" }, // ImmediateMesh broke Polygon2D
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@@ -371,6 +372,7 @@ static const char *gdscript_function_renames[][2] = {
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{ "get_theme_item_types", "get_theme_item_type_list" }, // Theme
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{ "get_theme_item_types", "get_theme_item_type_list" }, // Theme
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{ "get_timer_process_mode", "get_timer_process_callback" }, // Timer
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{ "get_timer_process_mode", "get_timer_process_callback" }, // Timer
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{ "get_translation", "get_position" }, // Node3D broke GLTFNode which is used rarely
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{ "get_translation", "get_position" }, // Node3D broke GLTFNode which is used rarely
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+ { "get_unit_offset", "get_progress_ratio" }, // PathFollow2D, PathFollow3D
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{ "get_use_in_baked_light", "is_baking_navigation" }, // GridMap
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{ "get_use_in_baked_light", "is_baking_navigation" }, // GridMap
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{ "get_used_cells_by_id", "get_used_cells" }, // TileMap
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{ "get_used_cells_by_id", "get_used_cells" }, // TileMap
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{ "get_v_scrollbar", "get_v_scroll_bar" }, //ScrollContainer
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{ "get_v_scrollbar", "get_v_scroll_bar" }, //ScrollContainer
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@@ -532,6 +534,7 @@ static const char *gdscript_function_renames[][2] = {
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{ "set_timer_process_mode", "set_timer_process_callback" }, // Timer
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{ "set_timer_process_mode", "set_timer_process_callback" }, // Timer
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{ "set_tonemap_auto_exposure", "set_tonemap_auto_exposure_enabled" }, // Environment
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{ "set_tonemap_auto_exposure", "set_tonemap_auto_exposure_enabled" }, // Environment
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{ "set_translation", "set_position" }, // Node3D - this broke GLTFNode which is used rarely
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{ "set_translation", "set_position" }, // Node3D - this broke GLTFNode which is used rarely
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+ { "set_unit_offset", "set_progress_ratio" }, // PathFollow2D, PathFollow3D
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{ "set_uv2", "surface_set_uv2" }, // ImmediateMesh broke Surffacetool
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{ "set_uv2", "surface_set_uv2" }, // ImmediateMesh broke Surffacetool
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{ "set_v_drag_enabled", "set_drag_vertical_enabled" }, // Camera2D
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{ "set_v_drag_enabled", "set_drag_vertical_enabled" }, // Camera2D
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{ "set_valign", "set_vertical_alignment" }, // Label
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{ "set_valign", "set_vertical_alignment" }, // Label
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@@ -612,6 +615,7 @@ static const char *csharp_function_renames[][2] = {
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// { "SetMargin", "SetOffset" }, // Control broke Shape3D, AtlasTexture
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// { "SetMargin", "SetOffset" }, // Control broke Shape3D, AtlasTexture
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// { "SetMode", "SetModeFileMode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
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// { "SetMode", "SetModeFileMode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
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// { "SetNormal", "SurfaceSetNormal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D
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// { "SetNormal", "SurfaceSetNormal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D
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+ // { "SetOffset", "SetProgress" }, // PathFollow2D, PathFollow3D - Too common
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// { "SetProcessMode", "SetProcessCallback" }, // AnimationTree broke Node, Tween, Sky
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// { "SetProcessMode", "SetProcessCallback" }, // AnimationTree broke Node, Tween, Sky
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// { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections"}, // MultiplayerAPI broke SceneTree
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// { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections"}, // MultiplayerAPI broke SceneTree
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// { "SetUv", "SurfaceSetUv" }, // ImmediateMesh broke Polygon2D
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// { "SetUv", "SurfaceSetUv" }, // ImmediateMesh broke Polygon2D
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@@ -767,6 +771,7 @@ static const char *csharp_function_renames[][2] = {
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{ "GetThemeItemTypes", "GetThemeItemTypeList" }, // Theme
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{ "GetThemeItemTypes", "GetThemeItemTypeList" }, // Theme
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{ "GetTimerProcessMode", "GetTimerProcessCallback" }, // Timer
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{ "GetTimerProcessMode", "GetTimerProcessCallback" }, // Timer
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{ "GetTranslation", "GetPosition" }, // Node3D broke GLTFNode which is used rarely
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{ "GetTranslation", "GetPosition" }, // Node3D broke GLTFNode which is used rarely
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+ { "GetUnitOffset", "GetProgressRatio" }, // PathFollow2D, PathFollow3D
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{ "GetUseInBakedLight", "IsBakingNavigation" }, // GridMap
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{ "GetUseInBakedLight", "IsBakingNavigation" }, // GridMap
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{ "GetUsedCellsById", "GetUsedCells" }, // TileMap
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{ "GetUsedCellsById", "GetUsedCells" }, // TileMap
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{ "GetVScrollbar", "GetVScrollBar" }, //ScrollContainer
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{ "GetVScrollbar", "GetVScrollBar" }, //ScrollContainer
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@@ -918,6 +923,7 @@ static const char *csharp_function_renames[][2] = {
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{ "SetTimerProcessMode", "SetTimerProcessCallback" }, // Timer
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{ "SetTimerProcessMode", "SetTimerProcessCallback" }, // Timer
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{ "SetTonemapAutoExposure", "SetTonemapAutoExposureEnabled" }, // Environment
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{ "SetTonemapAutoExposure", "SetTonemapAutoExposureEnabled" }, // Environment
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{ "SetTranslation", "SetPosition" }, // Node3D - this broke GLTFNode which is used rarely
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{ "SetTranslation", "SetPosition" }, // Node3D - this broke GLTFNode which is used rarely
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+ { "SetUnitOffset", "SetProgressRatio" }, // PathFollow2D, PathFollow3D
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{ "SetUv2", "SurfaceSetUv2" }, // ImmediateMesh broke Surffacetool
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{ "SetUv2", "SurfaceSetUv2" }, // ImmediateMesh broke Surffacetool
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{ "SetVDragEnabled", "SetDragVerticalEnabled" }, // Camera2D
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{ "SetVDragEnabled", "SetDragVerticalEnabled" }, // Camera2D
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{ "SetValign", "SetVerticalAlignment" }, // Label
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{ "SetValign", "SetVerticalAlignment" }, // Label
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@@ -969,6 +975,7 @@ static const char *gdscript_properties_renames[][2] = {
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// // {"meta","meta_pressed"},// This may broke a lot of comments and user variables
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// // {"meta","meta_pressed"},// This may broke a lot of comments and user variables
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// // {"pause_mode","process_mode"}, // Node - Cyclic rename, look for others
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// // {"pause_mode","process_mode"}, // Node - Cyclic rename, look for others
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// // {"rotate","rotates"}, // PathFollow2D - probably function exists with same name
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// // {"rotate","rotates"}, // PathFollow2D - probably function exists with same name
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+ // // {"offset","progress"}, // PathFollow2D, PathFollow3D - Name is way too vague
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// // {"shift","shift_pressed"},// This may broke a lot of comments and user variables
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// // {"shift","shift_pressed"},// This may broke a lot of comments and user variables
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// { "autowrap", "autowrap_mode" }, // Label
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// { "autowrap", "autowrap_mode" }, // Label
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// { "cast_to", "target_position" }, // RayCast2D, RayCast3D
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// { "cast_to", "target_position" }, // RayCast2D, RayCast3D
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@@ -1038,6 +1045,7 @@ static const char *gdscript_properties_renames[][2] = {
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{ "table_hseparation", "table_h_separation" }, // Theme
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{ "table_hseparation", "table_h_separation" }, // Theme
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{ "table_vseparation", "table_v_separation" }, // Theme
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{ "table_vseparation", "table_v_separation" }, // Theme
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{ "translation", "position" }, // Node3D - broke GLTFNode
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{ "translation", "position" }, // Node3D - broke GLTFNode
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+ { "unit_offset", "progress_ratio" }, // PathFollow2D, PathFollow3D
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{ "vseparation", "v_separation" }, // Theme
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{ "vseparation", "v_separation" }, // Theme
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{ nullptr, nullptr },
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{ nullptr, nullptr },
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@@ -1053,6 +1061,7 @@ static const char *csharp_properties_renames[][2] = {
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// // {"Meta","MetaPressed"},// This may broke a lot of comments and user variables
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// // {"Meta","MetaPressed"},// This may broke a lot of comments and user variables
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// // {"PauseMode","ProcessMode"}, // Node - Cyclic rename, look for others
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// // {"PauseMode","ProcessMode"}, // Node - Cyclic rename, look for others
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// // {"Rotate","Rotates"}, // PathFollow2D - probably function exists with same name
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// // {"Rotate","Rotates"}, // PathFollow2D - probably function exists with same name
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+ // // {"Offset","Progress"}, // PathFollow2D, PathFollow3D - Name is way too vague
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// // {"Shift","ShiftPressed"},// This may broke a lot of comments and user variables
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// // {"Shift","ShiftPressed"},// This may broke a lot of comments and user variables
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// { "Autowrap", "AutowrapMode" }, // Label
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// { "Autowrap", "AutowrapMode" }, // Label
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// { "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D
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// { "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D
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@@ -1120,6 +1129,7 @@ static const char *csharp_properties_renames[][2] = {
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{ "TableHseparation", "TableHSeparation" }, // Theme
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{ "TableHseparation", "TableHSeparation" }, // Theme
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{ "TableVseparation", "TableVSeparation" }, // Theme
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{ "TableVseparation", "TableVSeparation" }, // Theme
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{ "Translation", "Position" }, // Node3D - broke GLTFNode
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{ "Translation", "Position" }, // Node3D - broke GLTFNode
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+ { "UnitOffset", "ProgressRatio" }, // PathFollow2D, PathFollow3D
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{ "Vseparation", "VSeparation" }, // Theme
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{ "Vseparation", "VSeparation" }, // Theme
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{ nullptr, nullptr },
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{ nullptr, nullptr },
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