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@@ -228,8 +228,8 @@ namespace Godot
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}
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// Constants
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- private static readonly Vector4I _min = new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue);
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- private static readonly Vector4I _max = new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue);
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+ private static readonly Vector4I _minValue = new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue);
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+ private static readonly Vector4I _maxValue = new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue);
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private static readonly Vector4I _zero = new Vector4I(0, 0, 0, 0);
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private static readonly Vector4I _one = new Vector4I(1, 1, 1, 1);
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@@ -238,12 +238,12 @@ namespace Godot
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/// Min vector, a vector with all components equal to <see cref="int.MinValue"/>. Can be used as a negative integer equivalent of <see cref="Vector4.Inf"/>.
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/// </summary>
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/// <value>Equivalent to <c>new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue)</c>.</value>
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- public static Vector4I Min { get { return _min; } }
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+ public static Vector4I MinValue { get { return _minValue; } }
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/// <summary>
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/// Max vector, a vector with all components equal to <see cref="int.MaxValue"/>. Can be used as an integer equivalent of <see cref="Vector4.Inf"/>.
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/// </summary>
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/// <value>Equivalent to <c>new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue)</c>.</value>
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- public static Vector4I Max { get { return _max; } }
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+ public static Vector4I MaxValue { get { return _maxValue; } }
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/// <summary>
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/// Zero vector, a vector with all components set to <c>0</c>.
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