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Merge pull request #43875 from addmix/create-physical-skeleton-collider-fix

Create physical skeleton collider orientation fix
Rémi Verschelde 4 years ago
parent
commit
887d3ee733
1 changed files with 4 additions and 0 deletions
  1. 4 0
      editor/plugins/skeleton_3d_editor_plugin.cpp

+ 4 - 0
editor/plugins/skeleton_3d_editor_plugin.cpp

@@ -383,6 +383,10 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
 	CollisionShape3D *bone_shape = memnew(CollisionShape3D);
 	bone_shape->set_shape(bone_shape_capsule);
 
+	Transform capsule_transform;
+	capsule_transform.basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, -1, 0));
+	bone_shape->set_transform(capsule_transform);
+
 	Transform body_transform;
 	body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin, Vector3(0, 1, 0));
 	body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height));