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Merge pull request #56465 from winterpixelgames/fix-webgl2-transform-feedback-bug

Fix GPU particles transform feedback error for WebGL 2
Rémi Verschelde 3 years ago
parent
commit
888779a573
1 changed files with 1 additions and 0 deletions
  1. 1 0
      drivers/gles3/rasterizer_storage_gles3.cpp

+ 1 - 0
drivers/gles3/rasterizer_storage_gles3.cpp

@@ -6468,6 +6468,7 @@ void RasterizerStorageGLES3::_particles_process(Particles *p_particles, float p_
 
 
 	glBindVertexArray(p_particles->particle_vaos[0]);
 	glBindVertexArray(p_particles->particle_vaos[0]);
 
 
+	glBindBuffer(GL_ARRAY_BUFFER, 0); // ensure this is unbound per WebGL2 spec
 	glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, p_particles->particle_buffers[1]);
 	glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, p_particles->particle_buffers[1]);
 
 
 	//		GLint size = 0;
 	//		GLint size = 0;