Browse Source

Capitalize/fix some property enum hints

FireForge 3 years ago
parent
commit
88a8038387

+ 1 - 0
editor/editor_property_name_processor.cpp

@@ -207,6 +207,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
 	capitalize_string_remaps["ssh"] = "SSH";
 	capitalize_string_remaps["ssil"] = "SSIL";
 	capitalize_string_remaps["ssl"] = "SSL";
+	capitalize_string_remaps["sss"] = "SSS";
 	capitalize_string_remaps["stderr"] = "stderr";
 	capitalize_string_remaps["stdout"] = "stdout";
 	capitalize_string_remaps["sv"] = "SV";

+ 1 - 1
main/main.cpp

@@ -1484,7 +1484,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
 	ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/default_action_map", PropertyInfo(Variant::STRING, "xr/openxr/default_action_map", PROPERTY_HINT_FILE, "*.tres"));
 
 	GLOBAL_DEF_BASIC("xr/openxr/form_factor", "0");
-	ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/form_factor", PropertyInfo(Variant::INT, "xr/openxr/form_factor", PROPERTY_HINT_ENUM, "Head mounted,Handheld"));
+	ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/form_factor", PropertyInfo(Variant::INT, "xr/openxr/form_factor", PROPERTY_HINT_ENUM, "Head Mounted,Handheld"));
 
 	GLOBAL_DEF_BASIC("xr/openxr/view_configuration", "1");
 	ProjectSettings::get_singleton()->set_custom_property_info("xr/openxr/view_configuration", PropertyInfo(Variant::INT, "xr/openxr/view_configuration", PROPERTY_HINT_ENUM, "Mono,Stereo")); // "Mono,Stereo,Quad,Observer"

+ 1 - 1
scene/2d/collision_object_2d.cpp

@@ -606,7 +606,7 @@ void CollisionObject2D::_bind_methods() {
 	ADD_SIGNAL(MethodInfo("mouse_shape_entered", PropertyInfo(Variant::INT, "shape_idx")));
 	ADD_SIGNAL(MethodInfo("mouse_shape_exited", PropertyInfo(Variant::INT, "shape_idx")));
 
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,MakeStatic,KeepActive"), "set_disable_mode", "get_disable_mode");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,Make Static,Keep Active"), "set_disable_mode", "get_disable_mode");
 
 	ADD_GROUP("Collision", "collision_");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");

+ 1 - 1
scene/2d/visible_on_screen_notifier_2d.cpp

@@ -198,7 +198,7 @@ void VisibleOnScreenEnabler2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler2D::get_enable_node_path);
 
 	ADD_GROUP("Enabling", "enable_");
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,When Paused"), "set_enable_mode", "get_enable_mode");
 	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path");
 
 	BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT);

+ 1 - 1
scene/3d/collision_object_3d.cpp

@@ -459,7 +459,7 @@ void CollisionObject3D::_bind_methods() {
 	ADD_SIGNAL(MethodInfo("mouse_entered"));
 	ADD_SIGNAL(MethodInfo("mouse_exited"));
 
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,MakeStatic,KeepActive"), "set_disable_mode", "get_disable_mode");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,Make Static,Keep Active"), "set_disable_mode", "get_disable_mode");
 
 	ADD_GROUP("Collision", "collision_");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");

+ 1 - 1
scene/gui/file_dialog.cpp

@@ -915,7 +915,7 @@ void FileDialog::_bind_methods() {
 
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mode_overrides_title"), "set_mode_overrides_title", "is_mode_overriding_title");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "file_mode", PROPERTY_HINT_ENUM, "Open File,Open Files,Open Folder,Open Any,Save"), "set_file_mode", "get_file_mode");
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User data,File system"), "set_access", "get_access");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User Data,File System"), "set_access", "get_access");
 	ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "filters"), "set_filters", "get_filters");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_hidden_files"), "set_show_hidden_files", "is_showing_hidden_files");
 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_dir", PROPERTY_HINT_DIR, "", PROPERTY_USAGE_NONE), "set_current_dir", "get_current_dir");

+ 1 - 1
scene/gui/menu_button.cpp

@@ -187,7 +187,7 @@ void MenuButton::_get_property_list(List<PropertyInfo> *p_list) const {
 		pi.usage &= ~(popup->get_item_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0);
 		p_list->push_back(pi);
 
-		pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/checkable", i), PROPERTY_HINT_ENUM, "No,As checkbox,As radio button");
+		pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/checkable", i), PROPERTY_HINT_ENUM, "No,As Checkbox,As Radio Button");
 		pi.usage &= ~(!popup->is_item_checkable(i) ? PROPERTY_USAGE_STORAGE : 0);
 		p_list->push_back(pi);
 

+ 1 - 1
scene/resources/sky.cpp

@@ -83,7 +83,7 @@ void Sky::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material);
 
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material");
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,HighQuality,HighQualityIncremental,RealTime"), "set_process_mode", "get_process_mode");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,High-Quality,High-Quality Incremental,Real-Time"), "set_process_mode", "get_process_mode");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
 
 	BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);

+ 1 - 1
scene/resources/text_line.cpp

@@ -36,7 +36,7 @@ void TextLine::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_direction", "direction"), &TextLine::set_direction);
 	ClassDB::bind_method(D_METHOD("get_direction"), &TextLine::get_direction);
 
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "direction", PROPERTY_HINT_ENUM, "Auto,Light-to-right,Right-to-left"), "set_direction", "get_direction");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "direction", PROPERTY_HINT_ENUM, "Auto,Left-to-right,Right-to-left"), "set_direction", "get_direction");
 
 	ClassDB::bind_method(D_METHOD("set_orientation", "orientation"), &TextLine::set_orientation);
 	ClassDB::bind_method(D_METHOD("get_orientation"), &TextLine::get_orientation);

+ 1 - 1
scene/resources/tile_set.cpp

@@ -3099,7 +3099,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
 	// Terrains.
 	p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
 	for (int terrain_set_index = 0; terrain_set_index < terrain_sets.size(); terrain_set_index++) {
-		p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match corners and sides,Match corners,Match sides"));
+		p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match Corners and Sides,Match Corners,Match Sides"));
 		p_list->push_back(PropertyInfo(Variant::NIL, vformat("terrain_set_%d/terrains", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, vformat("terrain_set_%d/terrain_", terrain_set_index)));
 		for (int terrain_index = 0; terrain_index < terrain_sets[terrain_set_index].terrains.size(); terrain_index++) {
 			p_list->push_back(PropertyInfo(Variant::STRING, vformat("terrain_set_%d/terrain_%d/name", terrain_set_index, terrain_index)));

+ 1 - 1
scene/resources/visual_shader.cpp

@@ -1562,7 +1562,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
 			const String begin = String(info.name);
 
 			for (int j = 0; j < info.options.size(); j++) {
-				const String option = String(info.options[j]);
+				const String option = String(info.options[j]).capitalize();
 
 				if (!blend_mode_enums.has(begin)) {
 					blend_mode_enums[begin] = option;