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@@ -380,10 +380,6 @@ void vertex_shader(in vec3 vertex,
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model_normal_matrix = model_normal_matrix * mat3(matrix);
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}
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-#if defined(COLOR_USED)
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- color_interp = hvec4(color_highp);
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-#endif
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-
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#ifdef UV_USED
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uv_interp = uv_attrib;
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#endif
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@@ -445,6 +441,10 @@ void vertex_shader(in vec3 vertex,
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#CODE : VERTEX
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}
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+#if defined(COLOR_USED)
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+ color_interp = hvec4(color_highp);
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+#endif
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+
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half roughness = half(roughness_highp);
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// using local coordinates (default)
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