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Fix control pixel snap rounding using floor() instead of round()

This resulted in small leftwards/upwards movement of controls being
faster than it should be.

This closes #19763.
Hugo Locurcio 7 年之前
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88c23e243f
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      scene/gui/control.cpp

+ 2 - 2
scene/gui/control.cpp

@@ -1326,8 +1326,8 @@ void Control::_size_changed() {
 
 	// We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
 	if (Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
-		new_size_cache = new_size_cache.floor();
-		new_pos_cache = new_pos_cache.floor();
+		new_size_cache = new_size_cache.round();
+		new_pos_cache = new_pos_cache.round();
 	}
 	bool pos_changed = new_pos_cache != data.pos_cache;
 	bool size_changed = new_size_cache != data.size_cache;